遮挡排序与透明度
使用前需要安装渲染器
安装
使用 NPM
npm i @eva/plugin-renderer @eva/plugin-renderer-render
在浏览器中
<script src=“https://unpkg.com/@eva/plugin-renderer-render@1.2.x/dist/EVA.plugin.renderer.render.min.js“></script>
使用
import { Game, GameObject, resource, RESOURCE_TYPE } from ‘@eva/eva.js’import { RendererSystem } from ‘@eva/plugin-renderer’import { Img, ImgSystem } from ‘@eva/plugin-renderer-img’import { Render, RenderSystem } from ‘@eva/plugin-renderer-render’import { Transition, TransitionSystem } from ‘@eva/plugin-transition’resource.addResource([{name: ‘heart’,type: RESOURCE_TYPE.IMAGE,src: {image: {type: ‘png’,url: ‘https://gw.alicdn.com/bao/uploaded/TB1lVHuaET1gK0jSZFhXXaAtVXa-200-200.png‘}},preload: false}])const game = new Game({systems: [new RendererSystem({canvas: document.querySelector(‘#canvas’),width: 750,height: 1000}),new ImgSystem(),new RenderSystem(),new TransitionSystem()]})const image = new GameObject(‘image’, {size: { width: 200, height: 200 },origin: { x: 0, y: 0 },position: {x: 300,y: 400},anchor: {x: 0,y: 0}})const img = image.addComponent(new Img({resource: ‘heart’}))const render = image.addComponent(new Render({alpha: 0.5}))const animation = image.addComponent(new Transition())animation.group = {idle: [{name: ‘alpha’,component: render,values: [{time: 0,value: 1,tween: ‘ease-out’},{time: 1000,value: 0,tween: ‘ease-in’},{time: 2000,value: 1}]}]}animation.play(‘idle’, Infinity)game.scene.addChild(image)
参数
sortableChildren: boolean
如果需要使用 zIndex 排序,需要在父级的 Render 组件上设置 sortableChildren
zIndex: number
渲染顺序,zIndex 越大在上面
alpha: number
透明度
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