Dialog
Dialog
This part of the runtime provides access to native dialogs, such as File Selectors and Message boxes.
JavaScript
Dialog is currently unsupported in the JS runtime.
OpenDirectoryDialog
Opens a dialog that prompts the user to select a directory. Can be customised using OpenDialogOptions.
Go: OpenDirectoryDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)
Returns: Selected directory (blank if the user cancelled) or an error
OpenFileDialog
Opens a dialog that prompts the user to select a file. Can be customised using OpenDialogOptions.
Go: OpenFileDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)
Returns: Selected file (blank if the user cancelled) or an error
OpenMultipleFilesDialog
Opens a dialog that prompts the user to select multiple files. Can be customised using OpenDialogOptions.
Go: OpenMultipleFilesDialog(ctx context.Context, dialogOptions OpenDialogOptions) ([]string, error)
Returns: Selected files (nil if the user cancelled) or an error
SaveFileDialog
Opens a dialog that prompts the user to select a filename for the purposes of saving. Can be customised using SaveDialogOptions.
Go: SaveFileDialog(ctx context.Context, dialogOptions SaveDialogOptions) (string, error)
Returns: The selected file (blank if the user cancelled) or an error
MessageDialog
Displays a message using a message dialog. Can be customised using MessageDialogOptions.
Go: MessageDialog(ctx context.Context, dialogOptions MessageDialogOptions) (string, error)
Returns: The text of the selected button or an error
Options
OpenDialogOptions
type OpenDialogOptions struct {
DefaultDirectory string
DefaultFilename string
Title string
Filters []FileFilter
ShowHiddenFiles bool
CanCreateDirectories bool
ResolvesAliases bool
TreatPackagesAsDirectories bool
}
``` Field| Description| Win| Mac| Lin
---|---|---|---|---
DefaultDirectory| The directory the dialog will show when opened| ✅| ✅| ✅
DefaultFilename| The default filename| ✅| ✅| ✅
Title| Title for the dialog| ✅| ✅| ✅
Filters| A list of file filters| ✅| ✅| ✅
ShowHiddenFiles| Show files hidden by the system| | ✅| ✅
CanCreateDirectories| Allow user to create directories| | ✅|
ResolvesAliases| If true, returns the file not the alias| | ✅|
TreatPackagesAsDirectories| Allow navigating into packages| | ✅|
### SaveDialogOptions
type SaveDialogOptions struct {
DefaultDirectory string
DefaultFilename string
Title string
Filters []FileFilter
ShowHiddenFiles bool
CanCreateDirectories bool
TreatPackagesAsDirectories bool
}
``` Field| Description| Win| Mac| Lin
---|---|---|---|---
DefaultDirectory| The directory the dialog will show when opened| ✅| ✅| ✅
DefaultFilename| The default filename| ✅| ✅| ✅
Title| Title for the dialog| ✅| ✅| ✅
Filters| A list of file filters| ✅| ✅| ✅
ShowHiddenFiles| Show files hidden by the system| | ✅| ✅
CanCreateDirectories| Allow user to create directories| | ✅|
TreatPackagesAsDirectories| Allow navigating into packages| | ✅|
MessageDialogOptions
type MessageDialogOptions struct {
Type DialogType
Title string
Message string
Buttons []string
DefaultButton string
CancelButton string
}
``` Field| Description| Win| Mac| Lin
---|---|---|---|---
Type| The type of message dialog, eg question, info…| ✅| ✅| ✅
Title| Title for the dialog| ✅| ✅| ✅
Message| The message to show the user| ✅| ✅| ✅
Buttons| A list of button titles| | ✅|
DefaultButton| The button with this text should be treated as default. Bound to `return`.| ✅*| ✅|
CancelButton| The button with this text should be treated as cancel. Bound to `escape`| | ✅|
#### Windows
Windows has standard dialog types in which the buttons are not customisable. The value returned will be one of: “Ok”, “Cancel”, “Abort”, “Retry”, “Ignore”, “Yes”, “No”, “Try Again” or “Continue”.
For Question dialogs, the default button is “Yes” and the cancel button is “No”. This can be changed by setting the `DefaultButton` value to `"No"`.
Example:
result, err := runtime.MessageDialog(a.ctx, runtime.MessageDialogOptions{
Type: runtime.QuestionDialog,
Title: "Question",
Message: "Do you want to continue?",
DefaultButton: "No",
})
#### Linux
Linux has standard dialog types in which the buttons are not customisable. The value returned will be one of: “Ok”, “Cancel”, “Yes”, “No”
#### Mac
A message dialog on Mac may specify up to 4 buttons. If no `DefaultButton` or `CancelButton` is given, the first button is considered default and is bound to the `return` key.
For the following code:
selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{ Title: "It's your turn!", Message: "Select a number", Buttons: []string{"one", "two", "three", "four"}, })
the first button is shown as default:

And if we specify `DefaultButton` to be “two”:
selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{ Title: "It's your turn!", Message: "Select a number", Buttons: []string{"one", "two", "three", "four"}, DefaultButton: "two", })
the second button is shown as default. When `return` is pressed, the value “two” is returned.

If we now specify `CancelButton` to be “three”:
selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{ Title: "It's your turn!", Message: "Select a number", Buttons: []string{"one", "two", "three", "four"}, DefaultButton: "two", CancelButton: "three", })
the button with “three” is shown at the bottom of the dialog. When `escape` is pressed, the value “three” is returned:

#### DialogType
const ( InfoDialog DialogType = "info" WarningDialog DialogType = "warning" ErrorDialog DialogType = "error" QuestionDialog DialogType = "question" )
### FileFilter
type FileFilter struct { DisplayName string // Filter information EG: "Image Files (.jpg, .png)" Pattern string // semi-colon separated list of extensions, EG: ".jpg;.png" }
#### Windows
Windows allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:

#### Linux
Linux allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:

#### Mac
Mac dialogs only have the concept of a single set of patterns to filter files. If multiple FileFilters are provided, Wails will use all the Patterns defined.
Example:
selection, err := runtime.OpenFileDialog(b.ctx, runtime.OpenDialogOptions{
Title: "Select File",
Filters: []runtime.FileFilter{
{
DisplayName: "Images (*.png;*.jpg)",
Pattern: "*.png;*.jpg",
}, {
DisplayName: "Videos (*.mov;*.mp4)",
Pattern: "*.mov;*.mp4",
},
},
})
```
This will result in the Open File dialog using *.png,*.jpg,*.mov,*.mp4 as a filter.
