Game Game is a runtime of game. Through the methods on the Game instance, the game is controlled to pause and continue. By adding the System to the Game, the game can support diff...
Preparation All rendering-related operations depend on the renderer, which is provided in the form of the system, so we need to install the renderer on the game when initializing ...
Tiled Wizard TilingSprite In some games with infinite backgrounds, tile sprites can be used to achieve seamless background connection, similar to the background-repeat: repeat; f...
Order and Alpha alpha Demo order Demo Install With NPM npm i @eva / plugin - renderer @eva / plugin - renderer - render In Browser <script src = "https://unpkg.com/@ev...
Transition animation Make linear changes to the properties on the Component to achieve transition animation. -https://eva.js.org/playground/#/transition -https://eva.js.org/play...
Sprite animation Sprite animation is an animation played by multiple consecutive pictures at a certain time interval. The pictures are usually merged into one picture, and then th...
Performance monitoring This plug-in is implemented using stat.js and will display performance information at the specified location Install With NPM npm i @eva / plugin -...
Plug-in development Generally, most of the logic can be realized through script components, involving general capabilities at the engine level or business level, and can be develo...
Development based on CDN Based on CDN development, we recommend using start-demo-with-cdn, this scaffolding uses the Externals capabilities of Webpack, and Eva. The js package is ...