Godot’s design philosophy Object-oriented design and composition All-inclusive package Open source Community-driven The Godot editor is a Godot game Separate 2D and 3D engines...
Nodes and Scenes Nodes Scenes Creating your first scene Changing a node’s properties Running the scene Setting the main scene Nodes and Scenes Overview of Godot’s key conc...
Score and replay Creating a UI theme Keeping track of the score Retrying the game Coding the retry option Adding music Score and replay In this part, we’ll add the score, m...
High-level multiplayer High-level vs low-level API Mid level abstraction Initializing the network Managing connections RPC Back to lobby Starting the game Player scenes Sync...
Optimization using batching Introduction Draw calls How it works Breaking batching Determining the rendering order A trick Item reordering Lights Overlap test Light scisso...
Import plugins Introduction Configuration The EditorImportPlugin class Options and presets import method Platform variants and generated files Trying the plugin Import p...
GDScript basics Introduction History Example of GDScript Language Identifiers Keywords Operators Literals Comments Built-in types Basic built-in types null bool int flo...