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  • dest()

    [TOC] dest()UsageSignatureParametersReturnsErrorsOptionsMetadata updatesSourcemapsSymbolic links on Windows dest() Creates a stream for writing Vinyl objects to the file system....
  • symlink()

    [TOC] symlink()UsageSignatureParametersReturnsErrorsOptionsSymbolic links on Windows symlink() Creates a stream for linking Vinyl objects to the file system. Usage const { src...
  • Filters

    Filters Build-in filters Creating custom screen shader filters Multiple filters on one sprite Filters h2d.Sprite . mySprite . filter = new Glow (); Build-in filters...
  • FBX Models

    FBX Models Exporting Restrictions Load and display Using h3d.prim.ModelCache Manual loading FBX Models FBX Models can be exported from various 3D editors and loaded into H...
  • GPU Particles

    GPU Particles Customizing Particles Looping GPU Particles Heaps supports rendering particles on the GPU. This allows for an extremely high amount of particles to be rendered o...
  • Lights

    Lights Enabling Lights Point Lights Direction Lights Specular Lighting Ambient lighting See Also Lights Heaps supports real-time lighting. There are currently two types of...
  • PBR Materials

    PBR Materials Exposure PBR Materials Heaps has support for PBR (Physically Based Rendering) Materials. PBR Materials attempt to simulate lighting conditions more accurately tha...
  • Using Heaps Components

    Using Heaps Components Applying CSS Runtime CSS reload Compile time CSS strong checking Accessing the DOM Domkit Inspector Defining custom Components Components with SRC Com...
  • Material Basics

    Material Basics Textures Blend Modes See Also Material Basics Materials are the cornerstone of viewing content in 3d. Your scene can have many objects with geometry but if no...