字符串
现在我们就可以理解 Rust 中的两种字符串类型:
&stris a slice of UTF-8 encoded bytes, similar to&[u8].Stringis an owned, heap-allocated buffer of UTF-8 bytes.
1. fn main() {
2. let s1: &str = "World";
3. println!("s1: {s1}");
5. let mut s2: String = String::from("Hello ");
6. println!("s2: {s2}");
7. s2.push_str(s1);
8. println!("s2: {s2}");
10. let s3: &str = &s2[s2.len() - s1.len()..];
11. println!("s3: {s3}");
12. }
This slide should take about 10 minutes.
&strintroduces a string slice, which is an immutable reference to UTF-8 encoded string data stored in a block of memory. String literals ("Hello"), are stored in the program’s binary.- Rust’s
Stringtype is a wrapper around a vector of bytes. As with aVec<T>, it is owned. - As with many other types
String::from()creates a string from a string literal;String::new()creates a new empty string, to which string data can be added using thepush()andpush_str()methods. - The
format!()macro is a convenient way to generate an owned string from dynamic values. It accepts the same format specification asprintln!(). - You can borrow
&strslices fromStringvia&and optionally range selection. If you select a byte range that is not aligned to character boundaries, the expression will panic. Thecharsiterator iterates over characters and is preferred over trying to get character boundaries right. - For C++ programmers: think of
&strasstd::string_viewfrom C++, but the one that always points to a valid string in memory. RustStringis a rough equivalent ofstd::stringfrom C++ (main difference: it can only contain UTF-8 encoded bytes and will never use a small-string optimization). - Byte strings literals allow you to create a
&[u8]value directly:
1. fn main() {
2. println!("{:?}", b"abc");
3. println!("{:?}", &[97, 98, 99]);
4. }
- 原始字符串可在创建 &str 时禁用转义:r"\n" == "\\n"。可以在外层引号两侧添加相同数量的 #,以在字符串中嵌入双引号:
1. fn main() {
2. println!(r#"<a href="link.html">link</a>"#);
3. println!("<a href=\"link.html\">link</a>");
4. }
