Tiled Wizard TilingSprite
In some games with infinite backgrounds, tile sprites can be used to achieve seamless background connection, similar to the background-repeat: repeat; function in css, and a renderer needs to be installed before use.
Demo
Install
With NPM
npm i @eva/plugin-renderer @eva/plugin-renderer-tiling-sprite
In Browser
<script src="https://unpkg.com/@eva/plugin-renderer-tiling-sprite@1.2.x/dist/EVA.plugin.renderer.tilingSprite.min.js"></script>
Usage
import {Game, GameObject, resource, RESOURCE_TYPE} from '@eva/eva.js'import {RendererSystem} from '@eva/plugin-renderer'import {TilingSprite, TilingSpriteSystem} from '@eva/plugin-renderer-tiling-sprite'resource.addResource([{name:'imageName',type: RESOURCE_TYPE.IMAGE,src: {image: {type:'png',url:'https://gw.alicdn.com/tfs/TB1t7vtOvb2gK0jSZK9XXaEgFXa-300-431.png'}},preload: true}])const game = new Game({systems: [new RendererSystem({canvas: document.querySelector('#canvas'),width: 750,height: 1000}),new TilingSpriteSystem()]})const tilingSprite = new GameObject('sprite', {size: {width: 750, height: 1000}})tilingSprite.addComponent(new TilingSprite({resource:'imageName',tileScale: {x: 0.7, y: 0.7 },tilePosition: {x: 10, y: 40}}))game.scene.addChild(tilingSprite)
Options
resource: String
Resource name
tileScale: {x: float, y: float}
Zoom
tilePosition: {x: number, y: number}
Displacement
