Transform
Transform is a default component. Each GameObject creates a Transform component instance by default, which is used to control the size, position, scaling, bevel, rotation and other properties of the game object.
Usage
// The second parameter is the parameter of the Transform componentconst gameObject = new GameObject('empty', {size: {width: 100, height: 100 }, // sizeposition: {x: 0, y: 0 }, // displacementorigin: {x: 0, y: 0 }, // the origin of the object (a point inside the object)anchor: {x: 0, y: 0 }, // anchor point, a point relative to the ratio of the parent's width to height, the origin of the object will be displaced relative to this pointscale: {x: 1, y: 1 }, // zoom ratioskew: {x: 0, y: 0 }, // skew radiansrotation: 0 // Rotate in radians})
Because the transform object is very commonly used, we can get the component through gameObject.transform, for example, modify the width and height of the game object
gameObject.transform.size.width = 200gameObject.transform.size.height = 200
Origin and anchor can help us solve common positioning problems, such as game operation keys, which are a certain percentage of the distance from the lower right corner under various screen sizes. You can take a look at this Demo, the green dots are the anchor points of origin and anchor.
const outter = new GameObject('out', {size: {width: 750,height: 1000}})const inner = new GameObject('inner', {size: {width: 100,height: 100},anchor: {// Set the anchor point to the position of 0.8 of the width and height of the parent elementx: 0.8,y: 0.8},origin: {// Set the origin to the lower right corner, so that the lower right corner of the object will be aligned with the position of the parent element (0.8, 0.8)x: 1,y: 1}})
