Events and interaction
h3d.scene.Interactive instance. You give it a target object and attach it to a parent.
Interaction in H3D
var interaction = new h3d.scene.Interactive(collider, s3d);interaction.onOver = function(event) { trace("over");}interaction.onOut = function(event) { trace("out");}interaction.onClick = function(event) { trace("click!");}interaction.onPush = function(event) { trace("down!");}interaction.onRelease = function(event) { trace("up!");}interaction.onClick = function(event) { trace("click!");}
hxd.Event instance, which contains info about the event.
