libGDX v1.10 Documentation
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Deploying your application
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2026-09-15 06:00:37
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On-Screen Keyboard
Gyroscope
Wiki Style Guide
Simple Text Input
Modules Overview
Accelerometer
Vibrator
Threading
Querying
Configuration and Querying
Logging
Preferences
Interfacing With Platform-Specific Code
Controllers
The Life-Cycle
Back and Menu Key Catching
Compass
Gesture Detection
File Handling
Memory Management
Cursor Visibility and Catching
Networking
The Application Framework
Input Handling
Mouse, Touch and Keyboard
Polling
Event Handling
Adding new Keycodes
Starter Classes and Configuration
preface
Getting Started
Set Up a Dev Env
Generate a Project
Importing & Running
A Simple Game
Extending the Simple Game
Demos & Tutorials
Audio
Audio
Sound Effects
Streaming Music
Playing PCM Audio
Recording PCM Audio
Graphics
Graphics
Querying and configuring graphics (monitors, display modes, vsync, display cutouts)
Continuous and Non-Continuous Rendering
Clearing the Screen
Taking a Screenshot
Profiling
Viewports
OpenGL (ES) Support
Utility Classes
Rendering Shapes
Textures and TextureRegions
Meshes
Shaders
Frame Buffer Objects
2D Graphics
SpriteBatch, TextureRegions, and Sprites
2D Animation
Clipping, With the Use of ScissorStack
Masking
Orthographic Camera
NinePatches
Bitmap Fonts
Distance Field Fonts
Color Markup Language
Using TextureAtlases
Pixmaps
Packing Atlases Offline
Packing Atlases at Runtime
Texture Compression
2D ParticleEffects
Tile Maps
scene2d
scene2d.ui
Table
Skin
ImGui
3D Graphics
Quick Start
Models
Material and Environment
ModelBatch
ModelCache
ModelBuilder, MeshBuilder and MeshPartBuilder
3D Animations and Skinning
Importing Blender Models in libGDX
3D Particle Effects
Virtual Reality (VR)
3D Picking
Managing Your Assets
HTML5 Backend and GWT Specifics
Internationalization and Localization
Utilities
Reading and Writing JSON
Reading and Writing XML
Collections
Reflection
jnigen
Math Utilities
Math Utilities
Interpolation
Vectors, Matrices, Quaternions
Circles, Planes, Rays, etc.
Path Interface and Splines
Tools
Texture Packer
Hiero
2D Particle Editor
Skin Composer
Overlap2D
Extensions
Artificial Intelligence
gdx-freetype
gdx-pay
Physics
Box2D
Bullet Physics
Setup
Using the Wrapper
Using Models
Contact Callbacks
Custom Classes
Debugging
Publishing Your Own Extensions
Using libGDX With Other JVM Languages
Using libGDX With Other JVM Languages
Using libGDX With Clojure
Using libGDX With Kotlin
Using libGDX With Python
Using libGDX With Scala
Third Party Services
AdMob in libGDX
Airpush in libGDX
Firebase in libGDX
Smaato in libGDX
Google Play Games Services in libGDX
Pollfish in libGDX
ProGuard/DexGuard and libGDX
Articles
Getting Help
External Tutorials
Java Development Kit - Selection
Deploying your application
Coordinate systems
Updating Your libGDX Version
Adding Extensions and 3rd Party Libraries
Improving Your Gradle Workflow
Creating Asset Project in Eclipse
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