Process
- Process
- Process events
- process.abort()
- process.addUncaughtExceptionCaptureCallback(fn)
- process.allowedNodeEnvironmentFlags
- process.arch
- process.argv
- process.argv0
- process.availableMemory()
- process.channel
- process.chdir(directory)
- process.config
- process.connected
- process.constrainedMemory()
- process.cpuUsage([previousValue])
- process.cwd()
- process.debugPort
- process.disconnect()
- process.dlopen(module, filename[, flags])
- process.emitWarning(warning[, options])
- process.emitWarning(warning[, type[, code]][, ctor])
<!-- introduced_in=v0.10.0 -->
<!-- type=global -->
<!-- source_link=lib/process.js -->
The process object provides information about, and control over, the current
Node.js process.
import process from 'node:process';
<!-- eslint-disable no-restricted-syntax -->
const process = require('node:process');
Process events
The process object is an instance of [EventEmitter][].
Event: 'beforeExit'
<!-- YAML added: v0.11.12 -->
The 'beforeExit' event is emitted when Node.js empties its event loop and has
no additional work to schedule. Normally, the Node.js process will exit when
there is no work scheduled, but a listener registered on the 'beforeExit'
event can make asynchronous calls, and thereby cause the Node.js process to
continue.
The listener callback function is invoked with the value of
[process.exitCode][] passed as the only argument.
The 'beforeExit' event is not emitted for conditions causing explicit
termination, such as calling [process.exit()][] or uncaught exceptions.
The 'beforeExit' should not be used as an alternative to the 'exit' event
unless the intention is to schedule additional work.
import process from 'node:process';
process.on('beforeExit', (code) => {
console.log('Process beforeExit event with code: ', code);
});
process.on('exit', (code) => {
console.log('Process exit event with code: ', code);
});
console.log('This message is displayed first.');
// Prints:
// This message is displayed first.
// Process beforeExit event with code: 0
// Process exit event with code: 0
process.on('beforeExit', (code) => {
console.log('Process beforeExit event with code: ', code);
});
process.on('exit', (code) => {
console.log('Process exit event with code: ', code);
});
console.log('This message is displayed first.');
// Prints:
// This message is displayed first.
// Process beforeExit event with code: 0
// Process exit event with code: 0
Event: 'disconnect'
<!-- YAML added: v0.7.7 -->
If the Node.js process is spawned with an IPC channel (see the [Child Process][]
and [Cluster][] documentation), the 'disconnect' event will be emitted when
the IPC channel is closed.
Event: 'exit'
<!-- YAML added: v0.1.7 -->
code{integer}
The 'exit' event is emitted when the Node.js process is about to exit as a
result of either:
- The
process.exit()method being called explicitly; - The Node.js event loop no longer having any additional work to perform.
There is no way to prevent the exiting of the event loop at this point, and once
all 'exit' listeners have finished running the Node.js process will terminate.
The listener callback function is invoked with the exit code specified either
by the [process.exitCode][] property, or the exitCode argument passed to the
[process.exit()][] method.
import process from 'node:process';
process.on('exit', (code) => {
console.log(`About to exit with code: ${code}`);
});
process.on('exit', (code) => {
console.log(`About to exit with code: ${code}`);
});
Listener functions must only perform synchronous operations. The Node.js
process will exit immediately after calling the 'exit' event listeners
causing any additional work still queued in the event loop to be abandoned.
In the following example, for instance, the timeout will never occur:
import process from 'node:process';
process.on('exit', (code) => {
setTimeout(() => {
console.log('This will not run');
}, 0);
});
process.on('exit', (code) => {
setTimeout(() => {
console.log('This will not run');
}, 0);
});
Event: 'message'
<!-- YAML added: v0.5.10 -->
message{Object|boolean|number|string|null} a parsed JSON object or a serializable primitive value.sendHandle{net.Server|net.Socket} a [net.Server][] or [net.Socket][] object, or undefined.
If the Node.js process is spawned with an IPC channel (see the [Child Process][]
and [Cluster][] documentation), the 'message' event is emitted whenever a
message sent by a parent process using [childprocess.send()][] is received by
the child process.
The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
If the serialization option was set to advanced used when spawning the
process, the message argument can contain data that JSON is not able
to represent.
See [Advanced serialization for child_process][] for more details.
Event: 'rejectionHandled'
<!-- YAML added: v1.4.1 -->
promise{Promise} The late handled promise.
The 'rejectionHandled' event is emitted whenever a Promise has been rejected
and an error handler was attached to it (using [promise.catch()][], for
example) later than one turn of the Node.js event loop.
The Promise object would have previously been emitted in an
'unhandledRejection' event, but during the course of processing gained a
rejection handler.
There is no notion of a top level for a Promise chain at which rejections can
always be handled. Being inherently asynchronous in nature, a Promise
rejection can be handled at a future point in time, possibly much later than
the event loop turn it takes for the 'unhandledRejection' event to be emitted.
Another way of stating this is that, unlike in synchronous code where there is an ever-growing list of unhandled exceptions, with Promises there can be a growing-and-shrinking list of unhandled rejections.
In synchronous code, the 'uncaughtException' event is emitted when the list of
unhandled exceptions grows.
In asynchronous code, the 'unhandledRejection' event is emitted when the list
of unhandled rejections grows, and the 'rejectionHandled' event is emitted
when the list of unhandled rejections shrinks.
import process from 'node:process';
const unhandledRejections = new Map();
process.on('unhandledRejection', (reason, promise) => {
unhandledRejections.set(promise, reason);
});
process.on('rejectionHandled', (promise) => {
unhandledRejections.delete(promise);
});
const unhandledRejections = new Map();
process.on('unhandledRejection', (reason, promise) => {
unhandledRejections.set(promise, reason);
});
process.on('rejectionHandled', (promise) => {
unhandledRejections.delete(promise);
});
In this example, the unhandledRejections Map will grow and shrink over time,
reflecting rejections that start unhandled and then become handled. It is
possible to record such errors in an error log, either periodically (which is
likely best for long-running application) or upon process exit (which is likely
most convenient for scripts).
Event: 'workerMessage'
<!-- YAML added: - v22.5.0 - v20.19.0 -->
value{any} A value transmitted using [postMessageToThread()][].source{number} The transmitting worker thread ID or0for the main thread.
The 'workerMessage' event is emitted for any incoming message send by the other
party by using [postMessageToThread()][].
Event: 'uncaughtException'
<!-- YAML
added: v0.1.18
changes:
- version:
- v12.0.0
- v10.17.0
pr-url: https://github.com/nodejs/node/pull/26599
description: Added the origin argument.
-->
err{Error} The uncaught exception.origin{string} Indicates if the exception originates from an unhandled rejection or from a synchronous error. Can either be'uncaughtException'or'unhandledRejection'. The latter is used when an exception happens in aPromisebased async context (or if aPromiseis rejected) and [--unhandled-rejections][] flag set tostrictorthrow(which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.
The 'uncaughtException' event is emitted when an uncaught JavaScript
exception bubbles all the way back to the event loop. By default, Node.js
handles such exceptions by printing the stack trace to stderr and exiting
with code 1, overriding any previously set [process.exitCode][].
Adding a handler for the 'uncaughtException' event overrides this default
behavior. Alternatively, change the [process.exitCode][] in the
'uncaughtException' handler which will result in the process exiting with the
provided exit code. Otherwise, in the presence of such handler the process will
exit with 0.
import process from 'node:process';
import fs from 'node:fs';
process.on('uncaughtException', (err, origin) => {
fs.writeSync(
process.stderr.fd,
`Caught exception: ${err}\n` +
`Exception origin: ${origin}\n`,
);
});
setTimeout(() => {
console.log('This will still run.');
}, 500);
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');
const fs = require('node:fs');
process.on('uncaughtException', (err, origin) => {
fs.writeSync(
process.stderr.fd,
`Caught exception: ${err}\n` +
`Exception origin: ${origin}\n`,
);
});
setTimeout(() => {
console.log('This will still run.');
}, 500);
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');
It is possible to monitor 'uncaughtException' events without overriding the
default behavior to exit the process by installing a
'uncaughtExceptionMonitor' listener.
Warning: Using 'uncaughtException' correctly
'uncaughtException' is a crude mechanism for exception handling
intended to be used only as a last resort. The event should not be used as
an equivalent to On Error Resume Next. Unhandled exceptions inherently mean
that an application is in an undefined state. Attempting to resume application
code without properly recovering from the exception can cause additional
unforeseen and unpredictable issues.
Exceptions thrown from within the event handler will not be caught. Instead the process will exit with a non-zero exit code and the stack trace will be printed. This is to avoid infinite recursion.
Attempting to resume normally after an uncaught exception can be similar to pulling out the power cord when upgrading a computer. Nine out of ten times, nothing happens. But the tenth time, the system becomes corrupted.
The correct use of 'uncaughtException' is to perform synchronous cleanup
of allocated resources (e.g. file descriptors, handles, etc) before shutting
down the process. It is not safe to resume normal operation after
'uncaughtException'.
To restart a crashed application in a more reliable way, whether
'uncaughtException' is emitted or not, an external monitor should be employed
in a separate process to detect application failures and recover or restart as
needed.
Event: 'uncaughtExceptionMonitor'
<!-- YAML added: - v13.7.0 - v12.17.0 -->
err{Error} The uncaught exception.origin{string} Indicates if the exception originates from an unhandled rejection or from synchronous errors. Can either be'uncaughtException'or'unhandledRejection'. The latter is used when an exception happens in aPromisebased async context (or if aPromiseis rejected) and [--unhandled-rejections][] flag set tostrictorthrow(which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.
The 'uncaughtExceptionMonitor' event is emitted before an
'uncaughtException' event is emitted or a hook installed via
[process.setUncaughtExceptionCaptureCallback()][] is called.
Installing an 'uncaughtExceptionMonitor' listener does not change the behavior
once an 'uncaughtException' event is emitted. The process will
still crash if no 'uncaughtException' listener is installed.
import process from 'node:process';
process.on('uncaughtExceptionMonitor', (err, origin) => {
MyMonitoringTool.logSync(err, origin);
});
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
// Still crashes Node.js
process.on('uncaughtExceptionMonitor', (err, origin) => {
MyMonitoringTool.logSync(err, origin);
});
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
// Still crashes Node.js
Event: 'unhandledRejection'
<!-- YAML
added: v1.4.1
changes:
- version: v7.0.0
pr-url: https://github.com/nodejs/node/pull/8217
description: Not handling Promise rejections is deprecated.
- version: v6.6.0
pr-url: https://github.com/nodejs/node/pull/8223
description: Unhandled Promise rejections will now emit
a process warning.
-->
reason{Error|any} The object with which the promise was rejected (typically an [Error][] object).promise{Promise} The rejected promise.
The 'unhandledRejection' event is emitted whenever a Promise is rejected and
no error handler is attached to the promise within a turn of the event loop.
When programming with Promises, exceptions are encapsulated as “rejected
promises“. Rejections can be caught and handled using [promise.catch()][] and
are propagated through a Promise chain. The 'unhandledRejection' event is
useful for detecting and keeping track of promises that were rejected whose
rejections have not yet been handled.
import process from 'node:process';
process.on('unhandledRejection', (reason, promise) => {
console.log('Unhandled Rejection at:', promise, 'reason:', reason);
// Application specific logging, throwing an error, or other logic here
});
somePromise.then((res) => {
return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`)
}); // No `.catch()` or `.then()`
process.on('unhandledRejection', (reason, promise) => {
console.log('Unhandled Rejection at:', promise, 'reason:', reason);
// Application specific logging, throwing an error, or other logic here
});
somePromise.then((res) => {
return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`)
}); // No `.catch()` or `.then()`
The following will also trigger the 'unhandledRejection' event to be
emitted:
import process from 'node:process';
function SomeResource() {
// Initially set the loaded status to a rejected promise
this.loaded = Promise.reject(new Error('Resource not yet loaded!'));
}
const resource = new SomeResource();
// no .catch or .then on resource.loaded for at least a turn
function SomeResource() {
// Initially set the loaded status to a rejected promise
this.loaded = Promise.reject(new Error('Resource not yet loaded!'));
}
const resource = new SomeResource();
// no .catch or .then on resource.loaded for at least a turn
In this example case, it is possible to track the rejection as a developer error
as would typically be the case for other 'unhandledRejection' events. To
address such failures, a non-operational
[.catch(() => { })][promise.catch()] handler may be attached to
resource.loaded, which would prevent the 'unhandledRejection' event from
being emitted.
If an 'unhandledRejection' event is emitted but not handled it will
be raised as an uncaught exception. This alongside other behaviors of
'unhandledRejection' events can changed via the [--unhandled-rejections][] flag.
Event: 'warning'
<!-- YAML added: v6.0.0 -->
warning{Error} Key properties of the warning are:name{string} The name of the warning. Default:'Warning'.message{string} A system-provided description of the warning.stack{string} A stack trace to the location in the code where the warning was issued.
The 'warning' event is emitted whenever Node.js emits a process warning.
A process warning is similar to an error in that it describes exceptional conditions that are being brought to the user's attention. However, warnings are not part of the normal Node.js and JavaScript error handling flow. Node.js can emit warnings whenever it detects bad coding practices that could lead to sub-optimal application performance, bugs, or security vulnerabilities.
import process from 'node:process';
process.on('warning', (warning) => {
console.warn(warning.name); // Print the warning name
console.warn(warning.message); // Print the warning message
console.warn(warning.stack); // Print the stack trace
});
process.on('warning', (warning) => {
console.warn(warning.name); // Print the warning name
console.warn(warning.message); // Print the warning message
console.warn(warning.stack); // Print the stack trace
});
By default, Node.js will print process warnings to stderr. The --no-warnings
command-line option can be used to suppress the default console output but the
'warning' event will still be emitted by the process object. Currently, it
is not possible to suppress specific warning types other than deprecation
warnings. To suppress deprecation warnings, check out the [--no-deprecation][]
flag.
The following example illustrates the warning that is printed to stderr when
too many listeners have been added to an event:
$ node
> events.defaultMaxListeners = 1;
> process.on('foo', () => {});
> process.on('foo', () => {});
> (node:38638) MaxListenersExceededWarning: Possible EventEmitter memory leak
detected. 2 foo listeners added. Use emitter.setMaxListeners() to increase limit
In contrast, the following example turns off the default warning output and
adds a custom handler to the 'warning' event:
$ node --no-warnings
> const p = process.on('warning', (warning) => console.warn('Do not do that!'));
> events.defaultMaxListeners = 1;
> process.on('foo', () => {});
> process.on('foo', () => {});
> Do not do that!
The --trace-warnings command-line option can be used to have the default
console output for warnings include the full stack trace of the warning.
Launching Node.js using the --throw-deprecation command-line flag will
cause custom deprecation warnings to be thrown as exceptions.
Using the --trace-deprecation command-line flag will cause the custom
deprecation to be printed to stderr along with the stack trace.
Using the --no-deprecation command-line flag will suppress all reporting
of the custom deprecation.
The *-deprecation command-line flags only affect warnings that use the name
'DeprecationWarning'.
Emitting custom warnings
See the [process.emitWarning()][process_emit_warning] method for issuing
custom or application-specific warnings.
Node.js warning names
There are no strict guidelines for warning types (as identified by the name
property) emitted by Node.js. New types of warnings can be added at any time.
A few of the warning types that are most common include:
'DeprecationWarning'- Indicates use of a deprecated Node.js API or feature. Such warnings must include a'code'property identifying the [deprecation code][].'ExperimentalWarning'- Indicates use of an experimental Node.js API or feature. Such features must be used with caution as they may change at any time and are not subject to the same strict semantic-versioning and long-term support policies as supported features.'MaxListenersExceededWarning'- Indicates that too many listeners for a given event have been registered on either anEventEmitterorEventTarget. This is often an indication of a memory leak.'TimeoutOverflowWarning'- Indicates that a numeric value that cannot fit within a 32-bit signed integer has been provided to either thesetTimeout()orsetInterval()functions.'TimeoutNegativeWarning'- Indicates that a negative number has provided to either thesetTimeout()orsetInterval()functions.'TimeoutNaNWarning'- Indicates that a value which is not a number has provided to either thesetTimeout()orsetInterval()functions.'UnsupportedWarning'- Indicates use of an unsupported option or feature that will be ignored rather than treated as an error. One example is use of the HTTP response status message when using the HTTP/2 compatibility API.
Event: 'worker'
<!-- YAML added: - v16.2.0 - v14.18.0 -->
worker{Worker} The {Worker} that was created.
The 'worker' event is emitted after a new {Worker} thread has been created.
Signal events
<!--type=event-->
<!--name=SIGINT, SIGHUP, etc.-->
Signal events will be emitted when the Node.js process receives a signal. Please
refer to signal(7) for a listing of standard POSIX signal names such as
'SIGINT', 'SIGHUP', etc.
Signals are not available on [Worker][] threads.
The signal handler will receive the signal's name ('SIGINT',
'SIGTERM', etc.) as the first argument.
The name of each event will be the uppercase common name for the signal (e.g.
'SIGINT' for SIGINT signals).
import process from 'node:process';
// Begin reading from stdin so the process does not exit.
process.stdin.resume();
process.on('SIGINT', () => {
console.log('Received SIGINT. Press Control-D to exit.');
});
// Using a single function to handle multiple signals
function handle(signal) {
console.log(`Received ${signal}`);
}
process.on('SIGINT', handle);
process.on('SIGTERM', handle);
// Begin reading from stdin so the process does not exit.
process.stdin.resume();
process.on('SIGINT', () => {
console.log('Received SIGINT. Press Control-D to exit.');
});
// Using a single function to handle multiple signals
function handle(signal) {
console.log(`Received ${signal}`);
}
process.on('SIGINT', handle);
process.on('SIGTERM', handle);
'SIGUSR1'is reserved by Node.js to start the [debugger][]. It's possible to install a listener but doing so might interfere with the debugger.'SIGTERM'and'SIGINT'have default handlers on non-Windows platforms that reset the terminal mode before exiting with code128 + signal number. If one of these signals has a listener installed, its default behavior will be removed. Signal events are emitted asynchronously, so Node.js may exit before the listener is called if the event loop is otherwise empty.'SIGPIPE'is ignored by default. It can have a listener installed.'SIGHUP'is generated on Windows when the console window is closed, and on other platforms under various similar conditions. See signal(7). It can have a listener installed, however Node.js will be unconditionally terminated by Windows about 10 seconds later. On non-Windows platforms, the default behavior ofSIGHUPis to terminate Node.js, but once a listener has been installed its default behavior will be removed.'SIGTERM'is not supported on Windows, it can be listened on.'SIGINT'from the terminal is supported on all platforms, and can usually be generated with <kbd>Ctrl</kbd>+<kbd>C</kbd> (though this may be configurable). It is not generated when [terminal raw mode][] is enabled and <kbd>Ctrl</kbd>+<kbd>C</kbd> is used.'SIGBREAK'is delivered on Windows when <kbd>Ctrl</kbd>+<kbd>Break</kbd> is pressed. On non-Windows platforms, it can be listened on, but there is no way to send or generate it.'SIGWINCH'is delivered when the console has been resized. On Windows, this will only happen on write to the console when the cursor is being moved, or when a readable tty is used in raw mode.'SIGKILL'cannot have a listener installed, it will unconditionally terminate Node.js on all platforms.'SIGSTOP'cannot have a listener installed.'SIGBUS','SIGFPE','SIGSEGV', and'SIGILL', when not raised artificially using kill(2), inherently leave the process in a state from which it is not safe to call JS listeners. Doing so might cause the process to stop responding.0can be sent to test for the existence of a process, it has no effect if the process exists, but will throw an error if the process does not exist.
Windows does not support signals so has no equivalent to termination by signal,
but Node.js offers some emulation with [process.kill()][], and
[subprocess.kill()][]:
- Sending
SIGINT,SIGTERM, andSIGKILLwill cause the unconditional termination of the target process, and afterwards, subprocess will report that the process was terminated by signal. - Sending signal
0can be used as a platform independent way to test for the existence of a process.
process.abort()
<!-- YAML added: v0.7.0 -->
The process.abort() method causes the Node.js process to exit immediately and
generate a core file.
This feature is not available in [Worker][] threads.
process.addUncaughtExceptionCaptureCallback(fn)
<!-- YAML added: v25.9.0 -->
Stability: 1 - Experimental
fn{Function}
The process.addUncaughtExceptionCaptureCallback() function adds a callback
that will be invoked when an uncaught exception occurs, receiving the exception
value as its first argument.
Unlike [process.setUncaughtExceptionCaptureCallback()][], this function allows
multiple callbacks to be registered and does not conflict with the
[domain][] module. Callbacks are called in reverse order of registration
(most recent first). If a callback returns true, subsequent callbacks
and the default uncaught exception handling are skipped.
import process from 'node:process';
process.addUncaughtExceptionCaptureCallback((err) => {
console.error('Caught exception:', err.message);
return true; // Indicates exception was handled
});
process.addUncaughtExceptionCaptureCallback((err) => {
console.error('Caught exception:', err.message);
return true; // Indicates exception was handled
});
process.allowedNodeEnvironmentFlags
<!-- YAML added: v10.10.0 -->
- Type: {Set}
The process.allowedNodeEnvironmentFlags property is a special,
read-only Set of flags allowable within the [NODE_OPTIONS][]
environment variable.
process.allowedNodeEnvironmentFlags extends Set, but overrides
Set.prototype.has to recognize several different possible flag
representations. process.allowedNodeEnvironmentFlags.has() will
return true in the following cases:
- Flags may omit leading single (
-) or double (--) dashes; e.g.,inspect-brkfor--inspect-brk, orrfor-r. - Flags passed through to V8 (as listed in
--v8-options) may replace one or more non-leading dashes for an underscore, or vice-versa; e.g.,--perf_basic_prof,--perf-basic-prof,--perf_basic-prof, etc. - Flags may contain one or more equals (
=) characters; all characters after and including the first equals will be ignored; e.g.,--stack-trace-limit=100. - Flags must be allowable within [
NODE_OPTIONS][].
When iterating over process.allowedNodeEnvironmentFlags, flags will
appear only once; each will begin with one or more dashes. Flags
passed through to V8 will contain underscores instead of non-leading
dashes:
import { allowedNodeEnvironmentFlags } from 'node:process';
allowedNodeEnvironmentFlags.forEach((flag) => {
// -r
// --inspect-brk
// --abort_on_uncaught_exception
// ...
});
const { allowedNodeEnvironmentFlags } = require('node:process');
allowedNodeEnvironmentFlags.forEach((flag) => {
// -r
// --inspect-brk
// --abort_on_uncaught_exception
// ...
});
The methods add(), clear(), and delete() of
process.allowedNodeEnvironmentFlags do nothing, and will fail
silently.
If Node.js was compiled without [NODE_OPTIONS][] support (shown in
[process.config][]), process.allowedNodeEnvironmentFlags will
contain what would have been allowable.
process.arch
<!-- YAML added: v0.5.0 -->
- Type: {string}
The operating system CPU architecture for which the Node.js binary was compiled.
Possible values are: 'arm', 'arm64', 'ia32', 'loong64', 'mips',
'mipsel', 'ppc64', 'riscv64', 's390', 's390x', and 'x64'.
import { arch } from 'node:process';
console.log(`This processor architecture is ${arch}`);
const { arch } = require('node:process');
console.log(`This processor architecture is ${arch}`);
process.argv
<!-- YAML added: v0.1.27 -->
- Type: {string[]}
The process.argv property returns an array containing the command-line
arguments passed when the Node.js process was launched. The first element will
be [process.execPath][]. See process.argv0 if access to the original value
of argv[0] is needed. If a [program entry point][] was provided, the second element
will be the absolute path to it. The remaining elements are additional command-line
arguments.
For example, assuming the following script for process-args.js:
import { argv } from 'node:process';
// print process.argv
argv.forEach((val, index) => {
console.log(`${index}: ${val}`);
});
const { argv } = require('node:process');
// print process.argv
argv.forEach((val, index) => {
console.log(`${index}: ${val}`);
});
Launching the Node.js process as:
node process-args.js one two=three four
Would generate the output:
0: /usr/local/bin/node
1: /Users/mjr/work/node/process-args.js
2: one
3: two=three
4: four
process.argv0
<!-- YAML added: v6.4.0 -->
- Type: {string}
The process.argv0 property stores a read-only copy of the original value of
argv[0] passed when Node.js starts.
$ bash -c 'exec -a customArgv0 ./node'
> process.argv[0]
'/Volumes/code/external/node/out/Release/node'
> process.argv0
'customArgv0'
process.availableMemory()
<!-- YAML added: - v22.0.0 - v20.13.0 changes: - version: - v24.0.0 - v22.16.0 pr-url: https://github.com/nodejs/node/pull/57765 description: Change stability index for this feature from Experimental to Stable. -->
- Returns: {number}
Gets the amount of free memory that is still available to the process (in bytes).
See [uv_get_available_memory][uv_get_available_memory] for more
information.
process.channel
<!-- YAML added: v7.1.0 changes: - version: v14.0.0 pr-url: https://github.com/nodejs/node/pull/30165 description: The object no longer accidentally exposes native C++ bindings. -->
- Type: {Object}
If the Node.js process was spawned with an IPC channel (see the
[Child Process][] documentation), the process.channel
property is a reference to the IPC channel. If no IPC channel exists, this
property is undefined.
process.channel.ref()
<!-- YAML added: v7.1.0 -->
This method makes the IPC channel keep the event loop of the process
running if .unref() has been called before.
Typically, this is managed through the number of 'disconnect' and 'message'
listeners on the process object. However, this method can be used to
explicitly request a specific behavior.
process.channel.unref()
<!-- YAML added: v7.1.0 -->
This method makes the IPC channel not keep the event loop of the process running, and lets it finish even while the channel is open.
Typically, this is managed through the number of 'disconnect' and 'message'
listeners on the process object. However, this method can be used to
explicitly request a specific behavior.
process.chdir(directory)
<!-- YAML added: v0.1.17 -->
directory{string}
The process.chdir() method changes the current working directory of the
Node.js process or throws an exception if doing so fails (for instance, if
the specified directory does not exist).
import { chdir, cwd } from 'node:process';
console.log(`Starting directory: ${cwd()}`);
try {
chdir('/tmp');
console.log(`New directory: ${cwd()}`);
} catch (err) {
console.error(`chdir: ${err}`);
}
const { chdir, cwd } = require('node:process');
console.log(`Starting directory: ${cwd()}`);
try {
chdir('/tmp');
console.log(`New directory: ${cwd()}`);
} catch (err) {
console.error(`chdir: ${err}`);
}
This feature is not available in [Worker][] threads.
process.config
<!-- YAML
added: v0.7.7
changes:
- version: v19.0.0
pr-url: https://github.com/nodejs/node/pull/43627
description: The process.config object is now frozen.
- version: v16.0.0
pr-url: https://github.com/nodejs/node/pull/36902
description: Modifying process.config has been deprecated.
-->
- Type: {Object}
The process.config property returns a frozen Object containing the
JavaScript representation of the configure options used to compile the current
Node.js executable. This is the same as the config.gypi file that was produced
when running the ./configure script.
An example of the possible output looks like:
{
"target_defaults":
{ "cflags": [],
"default_configuration": "Release",
"defines": [],
"include_dirs": [],
"libraries": [] },
"variables":
{
"host_arch": "x64",
"napi_build_version": 5,
"node_install_npm": "true",
"node_prefix": "",
"node_shared_cares": "false",
"node_shared_http_parser": "false",
"node_shared_libuv": "false",
"node_shared_zlib": "false",
"node_use_openssl": "true",
"node_shared_openssl": "false",
"target_arch": "x64",
"v8_use_snapshot": 1
}
}
process.connected
<!-- YAML added: v0.7.2 -->
- Type: {boolean}
If the Node.js process is spawned with an IPC channel (see the [Child Process][]
and [Cluster][] documentation), the process.connected property will return
true so long as the IPC channel is connected and will return false after
process.disconnect() is called.
Once process.connected is false, it is no longer possible to send messages
over the IPC channel using process.send().
process.constrainedMemory()
<!-- YAML
added:
- v19.6.0
- v18.15.0
changes:
- version:
- v24.0.0
- v22.16.0
pr-url: https://github.com/nodejs/node/pull/57765
description: Change stability index for this feature from Experimental to Stable.
- version:
- v22.0.0
- v20.13.0
pr-url: https://github.com/nodejs/node/pull/52039
description: Aligned return value with uv_get_constrained_memory.
-->
- Returns: {number}
Gets the amount of memory available to the process (in bytes) based on
limits imposed by the OS. If there is no such constraint, or the constraint
is unknown, 0 is returned.
See [uv_get_constrained_memory][uv_get_constrained_memory] for more
information.
process.cpuUsage([previousValue])
<!-- YAML added: v6.1.0 -->
previousValue{Object} A previous return value from callingprocess.cpuUsage()- Returns: {Object}
user{integer}system{integer}
The process.cpuUsage() method returns the user and system CPU time usage of
the current process, in an object with properties user and system, whose
values are microsecond values (millionth of a second). These values measure time
spent in user and system code respectively, and may end up being greater than
actual elapsed time if multiple CPU cores are performing work for this process.
The result of a previous call to process.cpuUsage() can be passed as the
argument to the function, to get a diff reading.
import { cpuUsage } from 'node:process';
const startUsage = cpuUsage();
// { user: 38579, system: 6986 }
// spin the CPU for 500 milliseconds
const now = Date.now();
while (Date.now() - now < 500);
console.log(cpuUsage(startUsage));
// { user: 514883, system: 11226 }
const { cpuUsage } = require('node:process');
const startUsage = cpuUsage();
// { user: 38579, system: 6986 }
// spin the CPU for 500 milliseconds
const now = Date.now();
while (Date.now() - now < 500);
console.log(cpuUsage(startUsage));
// { user: 514883, system: 11226 }
process.cwd()
<!-- YAML added: v0.1.8 -->
- Returns: {string}
The process.cwd() method returns the current working directory of the Node.js
process.
import { cwd } from 'node:process';
console.log(`Current directory: ${cwd()}`);
const { cwd } = require('node:process');
console.log(`Current directory: ${cwd()}`);
process.debugPort
<!-- YAML added: v0.7.2 -->
- Type: {number}
The port used by the Node.js debugger when enabled.
import process from 'node:process';
process.debugPort = 5858;
process.debugPort = 5858;
process.disconnect()
<!-- YAML added: v0.7.2 -->
If the Node.js process is spawned with an IPC channel (see the [Child Process][]
and [Cluster][] documentation), the process.disconnect() method will close the
IPC channel to the parent process, allowing the child process to exit gracefully
once there are no other connections keeping it alive.
The effect of calling process.disconnect() is the same as calling
[ChildProcess.disconnect()][] from the parent process.
If the Node.js process was not spawned with an IPC channel,
process.disconnect() will be undefined.
process.dlopen(module, filename[, flags])
<!-- YAML
added: v0.1.16
changes:
- version: v9.0.0
pr-url: https://github.com/nodejs/node/pull/12794
description: Added support for the flags argument.
-->
module{Object}filename{string}flags{os.constants.dlopen} Default:os.constants.dlopen.RTLD_LAZY
The process.dlopen() method allows dynamically loading shared objects. It is
primarily used by require() to load C++ Addons, and should not be used
directly, except in special cases. In other words, [require()][] should be
preferred over process.dlopen() unless there are specific reasons such as
custom dlopen flags or loading from ES modules.
The flags argument is an integer that allows to specify dlopen
behavior. See the [os.constants.dlopen][] documentation for details.
An important requirement when calling process.dlopen() is that the module
instance must be passed. Functions exported by the C++ Addon are then
accessible via module.exports.
The example below shows how to load a C++ Addon, named local.node,
that exports a foo function. All the symbols are loaded before
the call returns, by passing the RTLD_NOW constant. In this example
the constant is assumed to be available.
import { dlopen } from 'node:process';
import { constants } from 'node:os';
import { fileURLToPath } from 'node:url';
const module = { exports: {} };
dlopen(module, fileURLToPath(new URL('local.node', import.meta.url)),
constants.dlopen.RTLD_NOW);
module.exports.foo();
const { dlopen } = require('node:process');
const { constants } = require('node:os');
const { join } = require('node:path');
const module = { exports: {} };
dlopen(module, join(__dirname, 'local.node'), constants.dlopen.RTLD_NOW);
module.exports.foo();
process.emitWarning(warning[, options])
<!-- YAML added: v8.0.0 -->
warning{string|Error} The warning to emit.options{Object}type{string} Whenwarningis aString,typeis the name to use for the type of warning being emitted. Default:'Warning'.code{string} A unique identifier for the warning instance being emitted.ctor{Function} Whenwarningis aString,ctoris an optional function used to limit the generated stack trace. Default:process.emitWarning.detail{string} Additional text to include with the error.
The process.emitWarning() method can be used to emit custom or application
specific process warnings. These can be listened for by adding a handler to the
['warning'][process_warning] event.
import { emitWarning } from 'node:process';
// Emit a warning with a code and additional detail.
emitWarning('Something happened!', {
code: 'MY_WARNING',
detail: 'This is some additional information',
});
// Emits:
// (node:56338) [MY_WARNING] Warning: Something happened!
// This is some additional information
const { emitWarning } = require('node:process');
// Emit a warning with a code and additional detail.
emitWarning('Something happened!', {
code: 'MY_WARNING',
detail: 'This is some additional information',
});
// Emits:
// (node:56338) [MY_WARNING] Warning: Something happened!
// This is some additional information
In this example, an Error object is generated internally by
process.emitWarning() and passed through to the
['warning'][process_warning] handler.
import process from 'node:process';
process.on('warning', (warning) => {
console.warn(warning.name); // 'Warning'
console.warn(warning.message); // 'Something happened!'
console.warn(warning.code); // 'MY_WARNING'
console.warn(warning.stack); // Stack trace
console.warn(warning.detail); // 'This is some additional information'
});
process.on('warning', (warning) => {
console.warn(warning.name); // 'Warning'
console.warn(warning.message); // 'Something happened!'
console.warn(warning.code); // 'MY_WARNING'
console.warn(warning.stack); // Stack trace
console.warn(warning.detail); // 'This is some additional information'
});
If warning is passed as an Error object, the options argument is ignored.
process.emitWarning(warning[, type[, code]][, ctor])
<!-- YAML added: v6.0.0 -->
warning{string|Error} The warning to emit.type{string} Whenwarningis aString,typeis the name to use for the type of warning being emitted. Default:'Warning'.code{string} A unique identifier for the warning instance being emitted.ctor{Function} Whenwarningis aString,ctoris an optional function used to limit the generated stack trace. Default:process.emitWarning.
The process.emitWarning() method can be used to emit custom or application
specific process warnings. These can be listened for by adding a handler to the
['warning'][process_warning] event.
import { emitWarning } from 'node:process';
// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!
const { emitWarning } = require('node:process');
// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!
import { emitWarning } from 'node:process';
// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!
const { emitWarning } = require('node:process');
// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!
import { emitWarning } from 'node:process';
emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
const { emitWarning } = require('node:process');
process.emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
In each of the previous examples, an Error object is generated internally by
process.emitWarning() and passed through to the ['warning'][process_warning]
handler.
import process from 'node:process';
process.on('warning', (warning) => {
console.warn(warning.name);
console.warn(warning.message);
console.warn(warning.code);
console.warn(warning.stack);
});
process.on('warning', (warning) => {
console.warn(warning.name);
console.warn(warning.message);
console.warn(warning.code);
console.warn(warning.stack);
});
If warning is passed as an Error object, it will be passed through to the
'warning' event handler unmodified (and the optional type,
code and ctor arguments will be ignored):
import { emitWarning } from 'node:process';
// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';
emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
const { emitWarning } = require('node:process');
// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';
emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
A TypeError is thrown if warning is anything other than a string or Error
object.
While process warnings use Error objects, the process warning
mechanism is not a replacement for normal error handling mechanisms.
The following additional handling is implemented if the warning type is
'DeprecationWarning':
- If the
--throw-deprecationcommand-line flag is used, the deprecation warning is thrown as an exception rather than
(本文超出站点单文档体积上限,已截断)
