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  • List of features

    List of features Features Platforms Editor 2D graphics 2D tools 2D physics 3D graphics 3D tools 3D physics Shaders Scripting Audio Import Input Navigation Networking ...
  • For Enterprise

    [TOC] Gulp for enterpriseEnterprise-ready open source software—managed for you Gulp for enterprise Available as part of the Tidelift Subscription. Tidelift is working with the ...
  • 可伸缩的同构Javascript代码

    [TOC] 可伸缩的同构Javascript代码题要参考资料 可伸缩的同构Javascript代码 先花点时间想想你是有多么频繁地听到“Model-View-Controller”(MVC)这词儿,但你真正明白它的意义吗?在较高层次上而言,它是指在一个基于图像系统(非光栅化图像,比如游戏)以展示为主的应用中对功能的关注点分离(separation of...
  • Godot’s design philosophy

    Godot’s design philosophy Object-oriented design and composition All-inclusive package Open source Community-driven The Godot editor is a Godot game Separate 2D and 3D engines...
  • Scripting languages

    Scripting languages Available scripting languages Which language should I use? GDScript .NET / C VisualScript C and C++ via GDNative Summary Scripting languages This less...
  • Localization using gettext

    Localization using gettext Advantages Disadvantages Caveats Installing gettext tools Creating the PO template (POT) manually Creating the PO template (POT) using pybabel Crea...
  • GDScript basics

    GDScript basics Introduction History Example of GDScript Language Identifiers Keywords Operators Literals Comments Built-in types Basic built-in types null bool int flo...
  • Learning new features

    Learning new features Making the most of this manual Learning to think like a programmer Learning with the community Community tutorials Learning new features Godot is a fea...
  • Blender ESCN exporter

    Blender ESCN exporter Details on exporting Disabling specific objects Build pipeline integration Blender ESCN exporter Note https://github.com/godotengine/godot-blender-expor...
  • GDScript: An introduction to dynamic languages

    GDScript: An introduction to dynamic languages About Dynamic nature Pros & cons of dynamic typing Variables & assignment As function arguments: Pointers & referencing: Arrays...