Blender ESCN exporter

Note https://github.com/godotengine/godot-blender-exporter This plugin can be used to export Blender scenes in a Godot-specific scene format called ESCN, which is similar to TSCN (text format) but will be imported as binary SCN for performance.

Details on exporting

  • Materials
  • Physics properties
  • Lights
  • Mesh
  • Skeleton
  • Animation

    Disabling specific objects

    Sometimes you don’t want some objects exported (e.g. high-res models used for baking). An object will not be exported if it is not rendered in the scene. This can be set in the outliner: Objects hidden in the viewport will be exported, but will be hidden in the Godot scene.

    Build pipeline integration

    io_scene_godot.export(out_file_path) that can be called to export a file. This allows easy integration with other build systems. An example Makefile and python script that exports all the blends in a directory are present in the Godot-Blender-exporter repository.