RayShape
Inherits: Shape < Resource < Reference < Object Ray shape for 3D collisions.
Description
PhysicsBody or Area. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It’s often useful for characters.
Properties
Property Descriptions
- float length The ray’s length.
- bool slips_on_slope
true, allow the shape to return the correct normal.
