CanvasItemMaterial
Inherits: Material < Resource < Reference < Object CanvasItems.
Description
CanvasItemMaterials provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a ShaderMaterial to more fully customize a material’s interactions with a CanvasItem.
Properties
Enumerations
BlendMode:
- BLEND_MODE_MIX = 0 —- Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
- BLEND_MODE_ADD = 1 —- Additive blending mode.
- BLEND_MODE_SUB = 2 —- Subtractive blending mode.
- BLEND_MODE_MUL = 3 —- Multiplicative blending mode.
- BLEND_MODE_PREMULT_ALPHA = 4 —- Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
LightMode:
- LIGHT_MODE_NORMAL = 0 —- Render the material using both light and non-light sensitive material properties.
- LIGHT_MODE_UNSHADED = 1 —- Render the material as if there were no light.
- LIGHT_MODE_LIGHT_ONLY = 2 —- Render the material as if there were only light.
Property Descriptions
- BlendMode blend_mode The manner in which a material’s rendering is applied to underlying textures.
- LightMode light_mode The manner in which material reacts to lighting.
- int particles_anim_h_frames
Texture for a Particles2D or CPUParticles2D.
Note: This property is only used and visible in the editor if particles_animation is
true.
- bool particles_anim_loop
true, the particles animation will loop. Note: This property is only used and visible in the editor if particles_animation istrue.
- int particles_anim_v_frames
Texture for a Particles2D or CPUParticles2D.
Note: This property is only used and visible in the editor if particles_animation is
true.
- bool particles_animation
true, enable spritesheet-based animation features when assigned to Particles2D and CPUParticles2D nodes. The ParticlesMaterial.animspeed or CPUParticles2D.anim_speed should also be set to a positive value for the animation to play. `particles_anim*` properties that depend on it) has no effect on other types of nodes.
