AnimationNodeBlendSpace1D
Inherits: AnimationRootNode < AnimationNode < Resource < Reference < Object AnimationNode of any type placed on a virtual axis.
Description
AnimationNodeBlendTree. AnimationNode using add_blend_point. AnimationNodes closest to the node’s current value. min_space and max_space.
Tutorials
- float min_space add_blend_point.
- float snap Position increment to snap to when moving a point on the axis.
- String value_label
Label of the virtual axis of the blend space.
Method Descriptions
- add_blend_point ( AnimationRootNode node, float pos, int at_index=-1 )
nodeon the virtual axis at a given position set bypos. You can insert it at a specific index using theat_indexargument. If you use the default value forat_index, the point is inserted at the end of the blend points array.
- int get_blend_point_count ( ) const Returns the number of points on the blend axis.
- AnimationRootNode get_blend_point_node ( int point ) const
AnimationNode referenced by the point at index
point.
- float get_blend_point_position ( int point ) const
point.
- remove_blend_point ( int point )
pointfrom the blend axis.
- set_blend_point_node ( int point, AnimationRootNode node )
AnimationNode referenced by the point at index
point.
- set_blend_point_position ( int point, float pos )
pointon the blend axis.
