- PhysicalBone
- Properties
- Methods
- Enumerations
- Property Descriptions
- - float bounce
- - float friction
- - float gravity_scale
- - Transform joint_offset
- - JointType joint_type
- - float mass
- Method Descriptions
- - apply_impulse ( Vector3 position, Vector3 impulse )
- - int get_bone_id ( ) const
- - bool get_simulate_physics ( )
- - bool is_simulating_physics ( )
PhysicalBone
Inherits: PhysicsBody < CollisionObject < Spatial < Node < Object
Properties
Methods
Enumerations
JointType:
- JOINT_TYPE_NONE = 0
- JOINT_TYPE_PIN = 1
- JOINT_TYPE_CONE = 2
- JOINT_TYPE_HINGE = 3
- JOINT_TYPE_SLIDER = 4
- JOINT_TYPE_6DOF = 5
Property Descriptions
- Transform body_offset
- float bounce
- float friction
- float gravity_scale
- Transform joint_offset
- JointType joint_type
- float mass
- apply_impulse ( Vector3 position, Vector3 impulse )
- int get_bone_id ( ) const
- bool get_simulate_physics ( )
- bool is_simulating_physics ( )
- bool is_static_body ( )
