3D

  • Introduction to 3D
  • Using 3D transforms
  • 3D rendering limitations
  • Spatial Material
  • 3D lights and shadows
  • Reflection probes
  • Using GIProbe
  • Baked lightmaps
  • Environment and post-processing
  • High dynamic range lighting
  • Using GridMaps
  • Using MultiMeshInstance
  • Prototyping levels with CSG
  • Procedural geometry
  • Occluder Nodes
  • Rooms and Portals
  • 3D text