InterpolatedCamera

Inherits: Camera < Spatial < Node < Object Deprecated. Camera which moves toward another node.

Description

Deprecated (will be removed in Godot 4.0). InterpolatedCamera is a Camera which smoothly moves to match a target node’s position and rotation. enabled or does not have a valid target set, InterpolatedCamera acts like a normal Camera.

Properties

Methods

Enumerations

InterpolatedCameraProcessMode:

  • INTERPOLATED_CAMERA_PROCESS_PHYSICS = 0 —- The camera updates with the _physics_process callback.
  • INTERPOLATED_CAMERA_PROCESS_IDLE = 1 —- The camera updates with the _process callback.

    Property Descriptions

  • bool enabled true, and a target is set, the camera will move automatically.

  • InterpolatedCameraProcessMode process_mode InterpolatedCameraProcessMode.

  • float speed How quickly the camera moves toward its target. Higher values will result in tighter camera motion.

  • NodePath target NodePath.

    Method Descriptions

  • set_target ( Object target ) Sets the node to move toward and orient with.