InterpolatedCamera
Inherits: Camera < Spatial < Node < Object Deprecated. Camera which moves toward another node.
Description
Deprecated (will be removed in Godot 4.0). InterpolatedCamera is a Camera which smoothly moves to match a target node’s position and rotation. enabled or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
Properties
Methods
Enumerations
InterpolatedCameraProcessMode:
- INTERPOLATED_CAMERA_PROCESS_PHYSICS = 0 —- The camera updates with the
_physics_processcallback. - INTERPOLATED_CAMERA_PROCESS_IDLE = 1 —- The camera updates with the
_processcallback.Property Descriptions
- bool enabled
true, and a target is set, the camera will move automatically.
- InterpolatedCameraProcessMode process_mode InterpolatedCameraProcessMode.
- float speed How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
