CollisionPolygon

Inherits: Spatial < Node < Object Editor-only class for defining a collision polygon in 3D space.

Description

Shape for gameplay. Properties modified during gameplay will have no effect.

Properties

Property Descriptions

  • float depth Length that the resulting collision extends in either direction perpendicular to its polygon.

  • bool disabled true, no collision will be produced.

  • float margin Shape. See Shape.margin for more details.

  • PoolVector2Array polygon Array of vertices which define the polygon. Note: The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the polygon member.