CollisionPolygon
Inherits: Spatial < Node < Object Editor-only class for defining a collision polygon in 3D space.
Description
Shape for gameplay. Properties modified during gameplay will have no effect.
Properties
Property Descriptions
- float depth Length that the resulting collision extends in either direction perpendicular to its polygon.
- bool disabled
true, no collision will be produced.
- float margin Shape. See Shape.margin for more details.
- PoolVector2Array polygon
Array of vertices which define the polygon.
Note: The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the
polygonmember.
