Joint
Inherits: Spatial < Node < Object Inherited By: ConeTwistJoint, Generic6DOFJoint, HingeJoint, PinJoint, SliderJoint Base class for all 3D joints.
Description
Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
Tutorials
- 3D Truck Town Demo
Properties
Property Descriptions
- bool collision/exclude_nodes
true, the two bodies of the nodes are not able to collide with each other.
- NodePath nodes/node_a The node attached to the first side (A) of the joint.
- NodePath nodes/node_b The node attached to the second side (B) of the joint.
- int solver/priority The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
