AnimationNodeStateMachinePlayback
Inherits: Resource < Reference < Object AnimationNodeStateMachine.
Description
AnimationTree state machines created with AnimationNodeStateMachine. Retrieve with $AnimationTree.get("parameters/playback").
Example:
var state_machine = $AnimationTree.get("parameters/playback")state_machine.travel("some_state")
Tutorials
- String get_current_node ( ) const Returns the currently playing animation state.
- float get_current_play_position ( ) const Returns the playback position within the current animation state.
- PoolStringArray get_travel_path ( ) const Returns the current travel path as computed internally by the A* algorithm.
- bool is_playing ( ) const
trueif an animation is playing.
- start ( String node ) Starts playing the given animation.
- stop ( ) Stops the currently playing animation.
- travel ( String to_node ) Transitions from the current state to another one, following the shortest path.
