Contributing

Everyone is most welcome to contribute to Godot. Here are some ways in which you can contribute to the project:

  • Improving the engine by fixing bugs, coding new features, or refining existing ones.
  • Writing or proofreading documentation. You can contribute both to this reference manual or the code reference.
  • Translating the editor or documentation from English to other languages.
  • writing detailed proposals.

    Getting started

    You would like to contribute but you don’t know how or what to do? You can get answers below.
  • Ways to contribute

    Contributing to the engine

    The guides below explain how to contribute to the engine’s core. You will learn about the code style, the contribution workflow, and more.
  • Best practices for engine contributors
  • Pull request workflow
  • Testing pull requests
  • Bisecting regressions
  • Bug triage guidelines
  • Code style guidelines
  • C++ usage guidelines

    Writing documentation

    We always need help to improve the documentation, be it the class reference or the manual. Below, you can find our content and writing guidelines and concrete guides to make changes to the documentation.

    Guidelines

    Here are the principles and guidelines we strive to follow to write accessible documentation.
  • Content guidelines
  • Docs writing guidelines
  • Documentation guidelines

    Writing the manual

  • Contributing to the documentation
  • Building the manual with Sphinx

    Class reference guides

    The pages below focus on the class reference. godot repository. We use XML files to write it, so the process to contribute to the class reference differs from writing the online manual.
  • Contributing to the class reference
  • Class reference writing guidelines

    Translating the documentation

    The community is always working hard on making Godot and its documentation available to more people. Localizing the documentation is a colossal and ongoing effort you can be part of.
  • Editor and docs localization