EditorScenePostImport

Inherits: Reference < Object Post-processes scenes after import.

Description

Custom Script Import property to a tool script that inherits from this class. post_import callback receives the imported scene’s root node and returns the modified version of the scene. Usage example:

  1. tool # Needed so it runs in editorextends EditorScenePostImport# This sample changes all node names# Called right after the scene is imported and gets the root nodefunc post_import(scene): # Change all node names to "modified_[oldnodename]" iterate(scene) return scene # Remember to return the imported scenefunc iterate(node): if node != null: node.name = "modified_" + node.name for child in node.get_children(): iterate(child)

Tutorials

  • custom-script in Importing 3D scenes

    Methods

    Method Descriptions

  • String get_source_file ( ) const res://scene.dae).

  • String get_source_folder ( ) const Returns the resource folder the imported scene file is located in.

  • Object post_import ( Object scene ) virtual Called after the scene was imported. This method must return the modified version of the scene.