PointMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object Mesh with a single Point primitive.

Description

The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud). POINT_SIZE, or in a SpatialMaterial by setting SpatialMaterial.flags_use_point_size and the variable SpatialMaterial.params_point_size. When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.