CubeMap

Inherits: Resource < Reference < Object A CubeMap is a 6-sided 3D texture.

Description

A 6-sided 3D texture typically used for faking reflections. It can be used to make an object look as if it’s reflecting its surroundings. This usually delivers much better performance than other reflection methods.

Properties

Methods

Enumerations

Storage:

  • STORAGE_RAW = 0 —- Store the CubeMap without any compression.
  • STORAGE_COMPRESS_LOSSY = 1 —- Store the CubeMap with strong compression that reduces image quality.
  • STORAGE_COMPRESS_LOSSLESS = 2 —- Store the CubeMap with moderate compression that doesn’t reduce image quality.

Side:

  • SIDE_LEFT = 0 —- Identifier for the left face of the CubeMap.
  • SIDE_RIGHT = 1 —- Identifier for the right face of the CubeMap.
  • SIDE_BOTTOM = 2 —- Identifier for the bottom face of the CubeMap.
  • SIDE_TOP = 3 —- Identifier for the top face of the CubeMap.
  • SIDE_FRONT = 4 —- Identifier for the front face of the CubeMap.
  • SIDE_BACK = 5 —- Identifier for the back face of the CubeMap.

Flags:

  • FLAG_MIPMAPS = 1 —- Generate mipmaps, to enable smooth zooming out of the texture.
  • FLAG_REPEAT = 2 —- Repeat (instead of clamp to edge).
  • FLAG_FILTER = 4 —- Turn on magnifying filter, to enable smooth zooming in of the texture.
  • FLAGS_DEFAULT = 7 —- Default flags. Generate mipmaps, repeat, and filter are enabled.

    Property Descriptions

  • int flags CubeMap. See the Flags constants for details.

  • float lossy_storage_quality CubeMap if the storage mode is set to STORAGE_COMPRESS_LOSSY.

  • Storage storage_mode CubeMap‘s storage mode. See Storage constants.

    Method Descriptions

  • int get_height ( ) const CubeMap‘s height.

  • Image get_side ( Side side ) const Image for a side of the CubeMap using one of the Side constants.

  • int get_width ( ) const CubeMap‘s width.

  • set_side ( Side side, Image image ) Image for a side of the CubeMap using one of the Side constants.