CollisionObject2D

Inherits: Node2D < CanvasItem < Node < Object Inherited By: Area2D, PhysicsBody2D Base node for 2D collision objects.

Description

Shape2Ds. Each shape must be assigned to a shape owner. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the shape_owner_* methods. Note: Only collisions between objects within the same canvas (Viewport canvas or CanvasLayer) are supported. The behavior of collisions between objects in different canvases is undefined.

Properties

Methods

Signals

  • input_event ( Node viewport, InputEvent event, int shape_idx ) input_pickable to be true and at least one collision_layer bit to be set. See _input_event for details.

  • mouse_entered ( ) input_pickable to be true and at least one collision_layer bit to be set.

  • mouse_exited ( ) input_pickable to be true and at least one collision_layer bit to be set.

    Property Descriptions

  • int collision_layer collision_mask. Note: A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See Collision layers and masks in the documentation for more information.

  • int collision_mask collision_layer. Note: A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See Collision layers and masks in the documentation for more information.

  • bool input_pickable true, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one collision_layer bit to be set.

    Method Descriptions

  • _input_event ( Object viewport, InputEvent event, int shape_idx ) virtual InputEvents. Requires input_pickable to be true. shape_idx is the child index of the clicked Shape2D. Connect to the input_event signal to easily pick up these events.

  • int create_shape_owner ( Object owner ) owner_id of the new owner for future reference.

  • bool get_collision_layer_bit ( int bit ) const bit of the collision_layer is set.

  • bool get_collision_mask_bit ( int bit ) const bit of the collision_mask is set.

  • RID get_rid ( ) const RID.

  • float get_shape_owner_one_way_collision_margin ( int owner_id ) const one_way_collision_margin of the shape owner identified by given owner_id.

  • Array get_shape_owners ( ) Array of owner_id identifiers. You can use these ids in other methods that take owner_id as an argument.

  • bool is_shape_owner_disabled ( int owner_id ) const true, the shape owner and its shapes are disabled.

  • bool is_shape_owner_one_way_collision_enabled ( int owner_id ) const true if collisions for the shape owner originating from this CollisionObject2D will not be reported to collided with CollisionObject2Ds.

  • remove_shape_owner ( int owner_id ) Removes the given shape owner.

  • set_collision_layer_bit ( int bit, bool value ) value is true, sets the specified bit in the the collision_layer. value is false, clears the specified bit in the the collision_layer.

  • set_collision_mask_bit ( int bit, bool value ) value is true, sets the specified bit in the the collision_mask. value is false, clears the specified bit in the the collision_mask.

  • int shape_find_owner ( int shape_index ) const owner_id of the given shape.

  • shape_owner_add_shape ( int owner_id, Shape2D shape ) Shape2D to the shape owner.

  • shape_owner_clear_shapes ( int owner_id ) Removes all shapes from the shape owner.

  • Object shape_owner_get_owner ( int owner_id ) const Returns the parent object of the given shape owner.

  • Shape2D shape_owner_get_shape ( int owner_id, int shape_id ) const Shape2D with the given id from the given shape owner.

  • int shape_owner_get_shape_count ( int owner_id ) const Returns the number of shapes the given shape owner contains.

  • int shape_owner_get_shape_index ( int owner_id, int shape_id ) const Shape2D with the given id from the given shape owner.

  • Transform2D shape_owner_get_transform ( int owner_id ) const Transform2D.

  • shape_owner_remove_shape ( int owner_id, int shape_id ) Removes a shape from the given shape owner.

  • shape_owner_set_disabled ( int owner_id, bool disabled ) true, disables the given shape owner.

  • shape_owner_set_one_way_collision ( int owner_id, bool enable ) enable is true, collisions for the shape owner originating from this CollisionObject2D will not be reported to collided with CollisionObject2Ds.

  • shape_owner_set_one_way_collision_margin ( int owner_id, float margin ) one_way_collision_margin of the shape owner identified by given owner_id to margin pixels.

  • shape_owner_set_transform ( int owner_id, Transform2D transform ) Transform2D of the given shape owner.