EditorScript
Inherits: Reference < Object Base script that can be used to add extension functions to the editor.
Description
_run method can be executed from the Script Editor’s File > Run menu option (or by pressing Ctrl+Shift+X) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using EditorPlugins instead.
Note: Extending scripts need to have tool mode enabled.
Example script:
toolextends EditorScriptfunc _run(): print("Hello from the Godot Editor!")
Note: The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot Output dock.
Methods
Method Descriptions
- _run ( ) virtual File > Run is used.
- add_root_node ( Node node )
nodeas a child of the root node in the editor context. Warning: The implementation of this method is currently disabled.
- EditorInterface get_editor_interface ( ) EditorInterface singleton instance.
- Node get_scene ( ) Returns the Editor’s currently active scene.
