PlaneMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object PrimitiveMesh.

Description

PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn’t suited for use with billboarded materials. For billboarded materials, use QuadMesh instead. Note: When using a large textured PlaneMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth and subdivide_width until you no longer notice UV jittering.

Properties

Property Descriptions

  • Vector3 center_offset Offset from the origin of the generated plane. Useful for particles.

  • Vector2 size Size of the generated plane.

  • int subdivide_depth Number of subdivision along the Z axis.

  • int subdivide_width Number of subdivision along the X axis.