Generic6DOFJoint

Inherits: Joint < Spatial < Node < Object The generic 6-degrees-of-freedom joint can implement a variety of joint types by locking certain axes’ rotation or translation.

Description

The first 3 DOF axes are linear axes, which represent translation of Bodies, and the latter 3 DOF axes represent the angular motion. Each axis can be either locked, or limited.

Properties

Methods

Enumerations

Param:

  • PARAM_LINEAR_LOWER_LIMIT = 0 —- The minimum difference between the pivot points’ axes.
  • PARAM_LINEAR_UPPER_LIMIT = 1 —- The maximum difference between the pivot points’ axes.
  • PARAM_LINEAR_LIMIT_SOFTNESS = 2 —- A factor applied to the movement across the axes. The lower, the slower the movement.
  • PARAM_LINEAR_RESTITUTION = 3 —- The amount of restitution on the axes’ movement. The lower, the more momentum gets lost.
  • PARAM_LINEAR_DAMPING = 4 —- The amount of damping that happens at the linear motion across the axes.
  • PARAM_LINEAR_MOTOR_TARGET_VELOCITY = 5 —- The velocity the linear motor will try to reach.
  • PARAM_LINEAR_MOTOR_FORCE_LIMIT = 6 —- The maximum force the linear motor will apply while trying to reach the velocity target.
  • PARAM_LINEAR_SPRING_STIFFNESS = 7
  • PARAM_LINEAR_SPRING_DAMPING = 8
  • PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT = 9
  • PARAM_ANGULAR_LOWER_LIMIT = 10 —- The minimum rotation in negative direction to break loose and rotate around the axes.
  • PARAM_ANGULAR_UPPER_LIMIT = 11 —- The minimum rotation in positive direction to break loose and rotate around the axes.
  • PARAM_ANGULAR_LIMIT_SOFTNESS = 12 —- The speed of all rotations across the axes.
  • PARAM_ANGULAR_DAMPING = 13 —- The amount of rotational damping across the axes. The lower, the more dampening occurs.
  • PARAM_ANGULAR_RESTITUTION = 14 —- The amount of rotational restitution across the axes. The lower, the more restitution occurs.
  • PARAM_ANGULAR_FORCE_LIMIT = 15 —- The maximum amount of force that can occur, when rotating around the axes.
  • PARAM_ANGULAR_ERP = 16 —- When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
  • PARAM_ANGULAR_MOTOR_TARGET_VELOCITY = 17 —- Target speed for the motor at the axes.
  • PARAM_ANGULAR_MOTOR_FORCE_LIMIT = 18 —- Maximum acceleration for the motor at the axes.
  • PARAM_ANGULAR_SPRING_STIFFNESS = 19
  • PARAM_ANGULAR_SPRING_DAMPING = 20
  • PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT = 21
  • PARAM_MAX = 22 —- Represents the size of the Param enum.

Flag:

  • FLAG_ENABLE_LINEAR_LIMIT = 0 —- If enabled, linear motion is possible within the given limits.
  • FLAG_ENABLE_ANGULAR_LIMIT = 1 —- If enabled, rotational motion is possible within the given limits.
  • FLAG_ENABLE_LINEAR_SPRING = 3
  • FLAG_ENABLE_ANGULAR_SPRING = 2
  • FLAG_ENABLE_MOTOR = 4 —- If enabled, there is a rotational motor across these axes.
  • FLAG_ENABLE_LINEAR_MOTOR = 5 —- If enabled, there is a linear motor across these axes.
  • FLAG_MAX = 6 —- Represents the size of the Flag enum.

    Property Descriptions

  • float angular_limit_x/damping The amount of rotational damping across the X axis. The lower, the longer an impulse from one side takes to travel to the other side.

  • bool angular_limit_x/enabled true, rotation across the X axis is limited.

  • float angular_limit_x/erp When rotating across the X axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.

  • float angular_limit_x/force_limit The maximum amount of force that can occur, when rotating around the X axis.

  • float angular_limit_x/lower_angle The minimum rotation in negative direction to break loose and rotate around the X axis.

  • float angular_limit_x/restitution The amount of rotational restitution across the X axis. The lower, the more restitution occurs.

  • float angular_limit_x/softness The speed of all rotations across the X axis.

  • float angular_limit_x/upper_angle The minimum rotation in positive direction to break loose and rotate around the X axis.

  • float angular_limit_y/damping The amount of rotational damping across the Y axis. The lower, the more dampening occurs.

  • bool angular_limit_y/enabled true, rotation across the Y axis is limited.

  • float angular_limit_y/erp When rotating across the Y axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.

  • float angular_limit_y/force_limit The maximum amount of force that can occur, when rotating around the Y axis.

  • float angular_limit_y/lower_angle The minimum rotation in negative direction to break loose and rotate around the Y axis.

  • float angular_limit_y/restitution The amount of rotational restitution across the Y axis. The lower, the more restitution occurs.

  • float angular_limit_y/softness The speed of all rotations across the Y axis.

  • float angular_limit_y/upper_angle The minimum rotation in positive direction to break loose and rotate around the Y axis.

  • float angular_limit_z/damping The amount of rotational damping across the Z axis. The lower, the more dampening occurs.

  • bool angular_limit_z/enabled true, rotation across the Z axis is limited.

  • float angular_limit_z/erp When rotating across the Z axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.

  • float angular_limit_z/force_limit The maximum amount of force that can occur, when rotating around the Z axis.

  • float angular_limit_z/lower_angle The minimum rotation in negative direction to break loose and rotate around the Z axis.

  • float angular_limit_z/restitution The amount of rotational restitution across the Z axis. The lower, the more restitution occurs.

  • float angular_limit_z/softness The speed of all rotations across the Z axis.

  • float angular_limit_z/upper_angle The minimum rotation in positive direction to break loose and rotate around the Z axis.

  • bool angular_motor_x/enabled true, a rotating motor at the X axis is enabled.

  • float angular_motor_x/force_limit Maximum acceleration for the motor at the X axis.

  • float angular_motor_x/target_velocity Target speed for the motor at the X axis.

  • bool angular_motor_y/enabled true, a rotating motor at the Y axis is enabled.

  • float angular_motor_y/force_limit Maximum acceleration for the motor at the Y axis.

  • float angular_motor_y/target_velocity Target speed for the motor at the Y axis.

  • bool angular_motor_z/enabled true, a rotating motor at the Z axis is enabled.

  • float angular_motor_z/force_limit Maximum acceleration for the motor at the Z axis.

  • float angular_motor_z/target_velocity Target speed for the motor at the Z axis.

- float angular_spring_x/damping

- bool angular_spring_x/enabled

- float angular_spring_x/equilibrium_point

- float angular_spring_x/stiffness

- float angular_spring_y/damping

- bool angular_spring_y/enabled

- float angular_spring_y/equilibrium_point

- float angular_spring_y/stiffness

- float angular_spring_z/damping

- bool angular_spring_z/enabled

- float angular_spring_z/equilibrium_point

- float angular_spring_z/stiffness

  • float linear_limit_x/damping The amount of damping that happens at the X motion.

  • bool linear_limit_x/enabled true, the linear motion across the X axis is limited.

  • float linear_limit_x/lower_distance The minimum difference between the pivot points’ X axis.

  • float linear_limit_x/restitution The amount of restitution on the X axis movement. The lower, the more momentum gets lost.

  • float linear_limit_x/softness A factor applied to the movement across the X axis. The lower, the slower the movement.

  • float linear_limit_x/upper_distance The maximum difference between the pivot points’ X axis.

  • float linear_limit_y/damping The amount of damping that happens at the Y motion.

  • bool linear_limit_y/enabled true, the linear motion across the Y axis is limited.

  • float linear_limit_y/lower_distance The minimum difference between the pivot points’ Y axis.

  • float linear_limit_y/restitution The amount of restitution on the Y axis movement. The lower, the more momentum gets lost.

  • float linear_limit_y/softness A factor applied to the movement across the Y axis. The lower, the slower the movement.

  • float linear_limit_y/upper_distance The maximum difference between the pivot points’ Y axis.

  • float linear_limit_z/damping The amount of damping that happens at the Z motion.

  • bool linear_limit_z/enabled true, the linear motion across the Z axis is limited.

  • float linear_limit_z/lower_distance The minimum difference between the pivot points’ Z axis.

  • float linear_limit_z/restitution The amount of restitution on the Z axis movement. The lower, the more momentum gets lost.

  • float linear_limit_z/softness A factor applied to the movement across the Z axis. The lower, the slower the movement.

  • float linear_limit_z/upper_distance The maximum difference between the pivot points’ Z axis.

  • bool linear_motor_x/enabled true, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits.

  • float linear_motor_x/force_limit The maximum force the linear motor can apply on the X axis while trying to reach the target velocity.

  • float linear_motor_x/target_velocity The speed that the linear motor will attempt to reach on the X axis.

  • bool linear_motor_y/enabled true, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits.

  • float linear_motor_y/force_limit The maximum force the linear motor can apply on the Y axis while trying to reach the target velocity.

  • float linear_motor_y/target_velocity The speed that the linear motor will attempt to reach on the Y axis.

  • bool linear_motor_z/enabled true, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits.

  • float linear_motor_z/force_limit The maximum force the linear motor can apply on the Z axis while trying to reach the target velocity.

  • float linear_motor_z/target_velocity The speed that the linear motor will attempt to reach on the Z axis.

- float linear_spring_x/damping

- bool linear_spring_x/enabled

- float linear_spring_x/equilibrium_point

- float linear_spring_x/stiffness

- float linear_spring_y/damping

- bool linear_spring_y/enabled

- float linear_spring_y/equilibrium_point

- float linear_spring_y/stiffness

- float linear_spring_z/damping

- bool linear_spring_z/enabled

- float linear_spring_z/equilibrium_point

  • float linear_spring_z/stiffness

    Method Descriptions

  • bool get_flag_x ( Flag flag ) const

- bool get_flag_y ( Flag flag ) const

- bool get_flag_z ( Flag flag ) const

- float get_param_x ( Param param ) const

- float get_param_y ( Param param ) const

- float get_param_z ( Param param ) const

- set_flag_x ( Flag flag, bool value )

- set_flag_y ( Flag flag, bool value )

- set_flag_z ( Flag flag, bool value )

- set_param_x ( Param param, float value )

- set_param_y ( Param param, float value )

  • set_param_z ( Param param, float value )