RootMotionView

Inherits: VisualInstance < CullInstance < Spatial < Node < Object AnimationTree.

Description

Root motion refers to an animation technique where a mesh’s skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also AnimationTree. Note: RootMotionView is only visible in the editor. It will be hidden automatically in the running project, and will also be converted to a plain Node in the running project. This means a script attached to a RootMotionView node must have extends Node instead of extends RootMotionView. Additionally, it must not be a tool script.

Tutorials

  • Using AnimationTree - Root motion

    Properties

    Property Descriptions

  • NodePath animation_path AnimationTree node to use as a basis for root motion.

  • float cell_size The grid’s cell size in 3D units.

  • Color color The grid’s color.

  • float radius radius is reached.

  • bool zero_y true, the grid’s points will all be on the same Y coordinate (local Y = 0). If false, the points’ original Y coordinate is preserved.