VisualScript
Warning Godot 4.0 will remove VisualScript from core entirely. As a result, creating new projects using visual scripting in Godot is not recommended. Future Godot 4.x releases may have VisualScript reimplemented as an extension. trying out GDScript instead, especially if you intend to migrate your project to Godot 4.
- What is Visual Scripting
- Getting started with Visual Scripting
- Creating a script
- Adding a function
- Overriding a virtual function
- Connecting a signal to a function
- Creating a function manually
- Nodes and terminology
- Node properties
- Ports and connections
- Ports
- Connections
- Adding nodes
- Accessing scene nodes
- Accessing scene node properties
- Variables
- Signals
- Adding more nodes
- Constants
- Data
- Flow Control
- Functions
- Index
- Operators
- Custom VisualScript nodes
- Creating a custom node
- Using a custom node
