RichTextEffect
Inherits: Resource < Reference < Object RichTextLabel.
Description
RichTextLabel.
Note: For a RichTextEffect to be usable, a BBCode tag must be defined as a member variable called bbcode in the script.
# The RichTextEffect will be usable like this: `[example]Some text[/example]`var bbcode = "example"
Note: As soon as a RichTextLabel contains at least one RichTextEffect, it will continuously process the effect unless the project is paused. This may impact battery life negatively.
Tutorials
- BBCode in RichTextLabel
- https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project
Methods
Method Descriptions
- bool _process_custom_fx ( CharFXTransform char_fx ) virtual
char_fx. The method must returntrueif the character could be transformed successfully. If the method returnsfalse, it will skip transformation to avoid displaying broken text.
