RichTextEffect

Inherits: Resource < Reference < Object RichTextLabel.

Description

RichTextLabel. Note: For a RichTextEffect to be usable, a BBCode tag must be defined as a member variable called bbcode in the script.

  1. # The RichTextEffect will be usable like this: `[example]Some text[/example]`var bbcode = "example"

Note: As soon as a RichTextLabel contains at least one RichTextEffect, it will continuously process the effect unless the project is paused. This may impact battery life negatively.

Tutorials

  • BBCode in RichTextLabel
  • https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project

    Methods

    Method Descriptions

  • bool _process_custom_fx ( CharFXTransform char_fx ) virtual char_fx. The method must return true if the character could be transformed successfully. If the method returns false, it will skip transformation to avoid displaying broken text.