EditorImportPlugin

Inherits: ResourceImporter < Reference < Object Registers a custom resource importer in the editor. Use the class to parse any file and import it as a new resource type.

Description

EditorImportPlugins provide a way to extend the editor’s resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor’s existing importers. get_recognized_extensions and get_resource_type. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the .import directory (see ProjectSettings.application/config/use_hidden_project_data_directory). Mesh from a file with the extension “.special” or “.spec”:

  1. toolextends EditorImportPluginfunc get_importer_name(): return "my.special.plugin"func get_visible_name(): return "Special Mesh"func get_recognized_extensions(): return ["special", "spec"]func get_save_extension(): return "mesh"func get_resource_type(): return "Mesh"func get_preset_count(): return 1func get_preset_name(i): return "Default"func get_import_options(i): return [{"name": "my_option", "default_value": false}]func import(source_file, save_path, options, platform_variants, gen_files): var file = File.new() if file.open(source_file, File.READ) != OK: return FAILED var mesh = Mesh.new() # Fill the Mesh with data read in "file", left as an exercise to the reader var filename = save_path + "." + get_save_extension() return ResourceSaver.save(filename, mesh)

EditorImportPlugin, register it using the EditorPlugin.add_import_plugin method first.

Tutorials

  • Import plugins

    Methods

    Method Descriptions

  • Array get_import_options ( int preset ) virtual name, default_value, property_hint (optional), hint_string (optional), usage (optional).

  • int get_import_order ( ) virtual lower import orders will be called first, and higher values will be called later. Use this to ensure the importer runs after the dependencies are already imported. The default import order is 0 unless overridden by a specific importer. See ImportOrder for some predefined values.

  • String get_importer_name ( ) virtual Gets the unique name of the importer.

  • bool get_option_visibility ( String option, Dictionary options ) virtual This method can be overridden to hide specific import options if conditions are met. This is mainly useful for hiding options that depend on others if one of them is disabled. For example:
    1. func get_option_visibility(option, options): # Only show the lossy quality setting if the compression mode is set to "Lossy". if option == "compress/lossy_quality" and options.has("compress/mode"): return int(options["compress/mode"]) == COMPRESS_LOSSY return true
    true to make all options always visible.

  • int get_preset_count ( ) virtual get_import_options to get the default options for the preset and get_preset_name to get the name of the preset.

  • String get_preset_name ( int preset ) virtual Gets the name of the options preset at this index.

  • float get_priority ( ) virtual 1.0.

  • Array get_recognized_extensions ( ) virtual ["obj"].

  • String get_resource_type ( ) virtual "Mesh" or "Animation".

  • String get_save_extension ( ) virtual .import directory (see ProjectSettings.application/config/use_hidden_project_data_directory).

  • String get_visible_name ( ) virtual Gets the name to display in the import window. You should choose this name as a continuation to “Import as”, e.g. “Import as Special Mesh”.

  • int import ( String source_file, String save_path, Dictionary options, Array platform_variants, Array gen_files ) virtual source_file into save_path with the import options specified. The platform_variants and gen_files arrays will be modified by this function. This method must be overridden to do the actual importing work. See this class’ description for an example of overriding this method.