Skeleton2D
Inherits: Node2D < CanvasItem < Node < Object Skeleton for 2D characters and animated objects.
Description
Bone2D objects. It is a requirement of Bone2D. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
Tutorials
- 2D skeletons
Methods
Signals
- bone_setup_changed ( )
Method Descriptions
- Bone2D get_bone ( int idx )
Bone2D from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter
idx. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
- int get_bone_count ( ) const Bone2D nodes in the node hierarchy parented by Skeleton2D.
- RID get_skeleton ( ) const RID of a Skeleton2D instance.
