SceneTreeTimer
Inherits: Reference < Object One-shot timer.
Description
timeout on completion. See also SceneTree.create_timer. Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
func some_function(): print("Timer started.") yield(get_tree().create_timer(1.0), "timeout") print("Timer ended.")
Reference.
