SceneTreeTimer

Inherits: Reference < Object One-shot timer.

Description

timeout on completion. See also SceneTree.create_timer. Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:

  1. func some_function(): print("Timer started.") yield(get_tree().create_timer(1.0), "timeout") print("Timer ended.")

Reference.

Properties

Signals

  • timeout ( ) Emitted when the timer reaches 0.

    Property Descriptions

  • float time_left The time remaining (in seconds).