BackBufferCopy
Inherits: Node2D < CanvasItem < Node < Object
texture(SCREEN_TEXTURE, ...) function.
Description
texture(SCREEN_TEXTURE, ...) function in your shader scripts to access the buffer.
Note: Since this node inherits from Node2D (and not Control), anchors and margins won’t apply to child Control-derived nodes. This can be problematic when resizing the window. To avoid this, add Control-derived nodes as siblings to the BackBufferCopy node instead of adding them as children.
Properties
Enumerations
CopyMode:
- COPY_MODE_DISABLED = 0 —- Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers.
- COPY_MODE_RECT = 1 —- BackBufferCopy buffers a rectangular region.
- COPY_MODE_VIEWPORT = 2 —- BackBufferCopy buffers the entire screen.
Property Descriptions
- CopyMode copy_mode CopyMode constants.
- Rect2 rect copy_mode is COPY_MODE_RECT.
