EditorSelection
Inherits: Object Manages the SceneTree selection in the editor.
Description
This object manages the SceneTree selection in the editor. Note: This class shouldn’t be instantiated directly. Instead, access the singleton using EditorInterface.get_selection.
Methods
Signals
- selection_changed ( )
Emitted when the selection changes.
Method Descriptions
- add_node ( Node node ) Adds a node to the selection. Note: The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use EditorInterface.edit_node.
- clear ( ) Clear the selection.
- Array get_selected_nodes ( ) Gets the list of selected nodes.
- Array get_transformable_selected_nodes ( ) Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
- remove_node ( Node node ) Removes a node from the selection.
