NetworkedMultiplayerCustom
Inherits: NetworkedMultiplayerPeer < PacketPeer < Reference < Object NetworkedMultiplayerPeer implementation that can be controlled from a script.
Description
NetworkedMultiplayerPeer implementation that can be used as a MultiplayerAPI.network_peer and controlled from a script. Its purpose is to allow adding a new backend for the high-Level multiplayer API without needing to use GDNative.
Methods
Signals
- packet_generated ( int peer_id, PoolByteArray buffer, int transfer_mode )
MultiplayerAPI generates a packet.
deliver_packet with the data when it’s received).
Method Descriptions
- deliver_packet ( PoolByteArray buffer, int from_peer_id ) MultiplayerAPI. packet_generated signal on the sending peer), passing it to this method will deliver it locally.
- initialize ( int self_peer_id )
peer_id(must be between 1 and 2147483647).
- set_connection_status ( ConnectionStatus connection_status ) ConnectionStatus.
- set_max_packet_size ( int max_packet_size ) Set the max packet size that this peer can handle.
