CylinderMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object PrimitiveMesh.

Description

PrimitiveMesh. This class can be used to create cones by setting either the top_radius or bottom_radius properties to 0.0.

Properties

Property Descriptions

  • float bottom_radius 0.0, the bottom faces will not be generated, resulting in a conic shape.

  • float height Full height of the cylinder.

  • int radial_segments Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.

  • int rings rings does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, rings should be kept to its default value.

  • float top_radius 0.0, the top faces will not be generated, resulting in a conic shape.