Geometry
Inherits: Object Helper node to calculate generic geometry operations.
Description
Geometry provides users with a set of helper functions to create geometric shapes, compute intersections between shapes, and process various other geometric operations.
Methods
Enumerations
PolyBooleanOperation:
- OPERATION_UNION = 0 —- Create regions where either subject or clip polygons (or both) are filled.
- OPERATION_DIFFERENCE = 1 —- Create regions where subject polygons are filled except where clip polygons are filled.
- OPERATION_INTERSECTION = 2 —- Create regions where both subject and clip polygons are filled.
- OPERATION_XOR = 3 —- Create regions where either subject or clip polygons are filled but not where both are filled.
PolyJoinType:
- JOIN_SQUARE = 0 —- Squaring is applied uniformally at all convex edge joins at
1 * delta. - JOIN_ROUND = 1 —- While flattened paths can never perfectly trace an arc, they are approximated by a series of arc chords.
- JOIN_MITER = 2 —- There’s a necessary limit to mitered joins since offsetting edges that join at very acute angles will produce excessively long and narrow “spikes”. For any given edge join, when miter offsetting would exceed that maximum distance, “square” joining is applied.
PolyEndType:
- END_POLYGON = 0 —- Endpoints are joined using the PolyJoinType value and the path filled as a polygon.
- END_JOINED = 1 —- Endpoints are joined using the PolyJoinType value and the path filled as a polyline.
- END_BUTT = 2 —- Endpoints are squared off with no extension.
- END_SQUARE = 3 —- Endpoints are squared off and extended by
deltaunits. - END_ROUND = 4 —- Endpoints are rounded off and extended by
deltaunits.Method Descriptions
- Array build_box_planes ( Vector3 extents )
Planes that describe the sides of a box centered at the origin. The box size is defined by
extents, which represents one (positive) corner of the box (i.e. half its actual size).
- Array build_capsule_planes ( float radius, float height, int sides, int lats, Vector3.Axis axis=2 )
Planes closely bounding a faceted capsule centered at the origin with radius
radiusand heightheight. The parametersidesdefines how many planes will be generated for the side part of the capsule, whereaslatsgives the number of latitudinal steps at the bottom and top of the capsule. The parameteraxisdescribes the axis along which the capsule is oriented (0 for X, 1 for Y, 2 for Z).
- Array build_cylinder_planes ( float radius, float height, int sides, Vector3.Axis axis=2 )
Planes closely bounding a faceted cylinder centered at the origin with radius
radiusand heightheight. The parametersidesdefines how many planes will be generated for the round part of the cylinder. The parameteraxisdescribes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 for Z).
- PoolVector3Array clip_polygon ( PoolVector3Array points, Plane plane )
pointsagainst theplaneand returns the points of the clipped polygon.
- Array clip_polygons_2d ( PoolVector2Array polygon_a, PoolVector2Array polygon_b )
polygon_aagainstpolygon_band returns an array of clipped polygons. This performs OPERATION_DIFFERENCE between polygons. Returns an empty array ifpolygon_bcompletely overlapspolygon_a.polygon_bis enclosed bypolygon_a, returns an outer polygon (boundary) and inner polygon (hole) which could be distinguished by calling is_polygon_clockwise.
- Array clip_polyline_with_polygon_2d ( PoolVector2Array polyline, PoolVector2Array polygon )
polylineagainstpolygonand returns an array of clipped polylines. This performs OPERATION_DIFFERENCE between the polyline and the polygon. This operation can be thought of as cutting a line with a closed shape.
- PoolVector2Array convex_hull_2d ( PoolVector2Array points ) Vector2s, returns the convex hull as a list of points in counterclockwise order. The last point is the same as the first one.
- Array exclude_polygons_2d ( PoolVector2Array polygon_a, PoolVector2Array polygon_b )
polygon_aandpolygon_b(see intersect_polygons_2d) and returns an array of excluded polygons. This performs OPERATION_XOR between polygons. In other words, returns all but common area between polygons. is_polygon_clockwise.
- Vector3 get_closest_point_to_segment ( Vector3 point, Vector3 s1, Vector3 s2 )
s1,s2) that is closest topoint. The returned point will always be inside the specified segment.
- Vector2 get_closest_point_to_segment_2d ( Vector2 point, Vector2 s1, Vector2 s2 )
s1,s2) that is closest topoint. The returned point will always be inside the specified segment.
- Vector3 get_closest_point_to_segment_uncapped ( Vector3 point, Vector3 s1, Vector3 s2 )
s1,s2) that is closest topoint. The returned point can be inside the segment (s1,s2) or outside of it, i.e. somewhere on the line extending from the segment.
- Vector2 get_closest_point_to_segment_uncapped_2d ( Vector2 point, Vector2 s1, Vector2 s2 )
s1,s2) that is closest topoint. The returned point can be inside the segment (s1,s2) or outside of it, i.e. somewhere on the line extending from the segment.
- PoolVector3Array get_closest_points_between_segments ( Vector3 p1, Vector3 p2, Vector3 q1, Vector3 q2 )
p1,p2) and (q1,q2), finds those two points on the two segments that are closest to each other. Returns a PoolVector3Array that contains this point on (p1,p2) as well the accompanying point on (q1,q2).
- PoolVector2Array get_closest_points_between_segments_2d ( Vector2 p1, Vector2 q1, Vector2 p2, Vector2 q2 )
p1,q1) and (p2,q2), finds those two points on the two segments that are closest to each other. Returns a PoolVector2Array that contains this point on (p1,q1) as well the accompanying point on (p2,q2).
- int get_uv84_normal_bit ( Vector3 normal ) Used internally by the engine.
- Array intersect_polygons_2d ( PoolVector2Array polygon_a, PoolVector2Array polygon_b )
polygon_awithpolygon_band returns an array of intersected polygons. This performs OPERATION_INTERSECTION between polygons. In other words, returns common area shared by polygons. Returns an empty array if no intersection occurs. is_polygon_clockwise.
- Array intersect_polyline_with_polygon_2d ( PoolVector2Array polyline, PoolVector2Array polygon )
polylinewithpolygonand returns an array of intersected polylines. This performs OPERATION_INTERSECTION between the polyline and the polygon. This operation can be thought of as chopping a line with a closed shape.
- bool is_point_in_circle ( Vector2 point, Vector2 circle_position, float circle_radius )
trueifpointis inside the circle or if it’s located exactly on the circle’s boundary, otherwise returnsfalse.
- bool is_point_in_polygon ( Vector2 point, PoolVector2Array polygon )
trueifpointis insidepolygonor if it’s located exactly on polygon’s boundary, otherwise returnsfalse.
- bool is_polygon_clockwise ( PoolVector2Array polygon )
trueifpolygon‘s vertices are ordered in clockwise order, otherwise returnsfalse.
- Variant line_intersects_line_2d ( Vector2 from_a, Vector2 dir_a, Vector2 from_b, Vector2 dir_b )
from_a,dir_a) and (from_b,dir_b) intersect. If yes, return the point of intersection as Vector2. If no intersection takes place, returnsnull. Note: The lines are specified using direction vectors, not end points.
- Dictionary make_atlas ( PoolVector2Array sizes )
Vector2s representing tiles, builds an atlas. The returned dictionary has two keys:
pointsis an array of Vector2 that specifies the positions of each tile,sizecontains the overall size of the whole atlas as Vector2.
- Array merge_polygons_2d ( PoolVector2Array polygon_a, PoolVector2Array polygon_b )
polygon_aandpolygon_band returns an array of merged polygons. This performs OPERATION_UNION between polygons. is_polygon_clockwise.
- Array offset_polygon_2d ( PoolVector2Array polygon, float delta, PolyJoinType join_type=0 )
polygonbydeltaunits (pixels). Ifdeltais positive, makes the polygon grow outward. Ifdeltais negative, shrinks the polygon inward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. Returns an empty array ifdeltais negative and the absolute value of it approximately exceeds the minimum bounding rectangle dimensions of the polygon.join_type, see PolyJoinType. is_polygon_clockwise. Note: To translate the polygon’s vertices specifically, use the Transform2D.xform method:var polygon = PoolVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)])var offset = Vector2(50, 50)polygon = Transform2D(0, offset).xform(polygon)print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)]
- Array offset_polyline_2d ( PoolVector2Array polyline, float delta, PolyJoinType join_type=0, PolyEndType end_type=3 )
polylinebydeltaunits (pixels), producing polygons. Ifdeltais positive, makes the polyline grow outward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. Ifdeltais negative, returns an empty array.join_type, see PolyJoinType.end_type, see PolyEndType. is_polygon_clockwise.
- bool point_is_inside_triangle ( Vector2 point, Vector2 a, Vector2 b, Vector2 c ) const
pointis inside the triangle specified bya,bandc.
- Variant ray_intersects_triangle ( Vector3 from, Vector3 dir, Vector3 a, Vector3 b, Vector3 c )
fromwith the direction ofdirintersects the triangle specified bya,bandc. If yes, returns the point of intersection as Vector3. If no intersection takes place, an empty Variant is returned.
- float segment_intersects_circle ( Vector2 segment_from, Vector2 segment_to, Vector2 circle_position, float circle_radius )
segment_from,segment_to), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at positioncircle_positionand has radiuscircle_radius. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not).
- PoolVector3Array segment_intersects_convex ( Vector3 from, Vector3 to, Array planes )
Planes in the array
planes, tests if the segment (from,to) intersects with that hull. If an intersection is found, returns a PoolVector3Array containing the point the intersection and the hull’s normal. If no intersecion is found, an the returned array is empty.
- PoolVector3Array segment_intersects_cylinder ( Vector3 from, Vector3 to, float height, float radius )
from,to) intersects the cylinder with heightheightthat is centered at the origin and has radiusradius. If no, returns an empty PoolVector3Array. If an intersection takes place, the returned array contains the point of intersection and the cylinder’s normal at the point of intersection.
- Variant segment_intersects_segment_2d ( Vector2 from_a, Vector2 to_a, Vector2 from_b, Vector2 to_b )
from_a,to_a) and (from_b,to_b) intersect. If yes, return the point of intersection as Vector2. If no intersection takes place, returnsnull.
- PoolVector3Array segment_intersects_sphere ( Vector3 from, Vector3 to, Vector3 sphere_position, float sphere_radius )
from,to) intersects the sphere that is located atsphere_positionand has radiussphere_radius. If no, returns an empty PoolVector3Array. If yes, returns a PoolVector3Array containing the point of intersection and the sphere’s normal at the point of intersection.
- Variant segment_intersects_triangle ( Vector3 from, Vector3 to, Vector3 a, Vector3 b, Vector3 c )
from,to) intersects the trianglea,b,c. If yes, returns the point of intersection as Vector3. If no intersection takes place, an empty Variant is returned.
- PoolIntArray triangulate_delaunay_2d ( PoolVector2Array points )
pointssuch that no point is inside the circumcircle of any resulting triangle. Returns a PoolIntArray where each triangle consists of three consecutive point indices intopoints(i.e. the returned array will haven * 3elements, withnbeing the number of found triangles). If the triangulation did not succeed, an empty PoolIntArray is returned.
- PoolIntArray triangulate_polygon ( PoolVector2Array polygon )
polygon. Returns a PoolIntArray where each triangle consists of three consecutive point indices intopolygon(i.e. the returned array will haven * 3elements, withnbeing the number of found triangles). Output triangles will always be counter clockwise, and the contour will be flipped if it’s clockwise. If the triangulation did not succeed, an empty PoolIntArray is returned.
