Listener2D
Inherits: Node2D < CanvasItem < Node < Object Overrides the location sounds are heard from.
Description
make_current, this node will override the location sounds are heard from. Only one Listener2D can be current. Using make_current will disable the previous Listener2D.
Listener2D in the current Viewport, center of the screen will be used as a hearing point for the audio. Listener2D needs to be inside SceneTree to function.
Methods
Method Descriptions
- clear_current ( )
Listener2D. If it’s not set as current, this method will have no effect.
- bool is_current ( ) const
trueif thisListener2Dis currently active.
- make_current ( )
Listener2Dactive, setting it as the hearing point for the sounds. If there is already another activeListener2D, it will be disabled.Listener2Dis not added to SceneTree.
