Deploying on Quest
we highly recommend using the GLES2 renderer. Note Currently, the only Android-based device supported is the Meta Quest. As Khronos is finalizing the official Android support for OpenXR, we will be able to offer further support soon. See also the instructions in the official Godot documentation for deploying to Android.
Enable developer mode on the Quest
follow the instructions on the Oculus developer site.
Setting up the export template
The instruction in the official Godot documentation already has you configuring an export template in Godot. However, a few extra settings are needed for XR deployment. Project > Export… menu and select the Android export template you created. If you haven’t created it yet, do so now by pressing Add… and selecting Android. Xr Features section. Here, the important setting is the Xr Mode which should be set to OpenXR. Note that the other options shown here should be set according to your project’s needs.
