Managing editor features
Introduction
In certain situations, it may be desirable to limit what features can be used in the Godot editor. For example, a UI designer on a team who doesn’t need to see 3D features, or an educator slowly introducing features to students. Godot has a built in system called “feature profiles” to do this. Optimization.
Creating a profile
Editor > Manage Editor Features. This will open the Manage Editor Feature Profiles window. By default there will be no profile. Click on Create Profile and give it a name. You will then see a list of all the features in the Godot editor. ..img:: img/configure_profile.png Extra Items box, these can all be individually disabled. ..img:: img/node_features.png
Sharing a profile
Export button. Save the custom profile somewhere as a .profile file. To use this in another editor open that editor’s Manage Editor Feature Profiles window and click import, then select the .profile file.
Self-contained mode for details.
