CSGCylinder

Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < CullInstance < Spatial < Node < Object A CSG Cylinder shape.

Description

This node allows you to create a cylinder (or cone) for use with the CSG system. Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

  • Prototyping levels with CSG

    Properties

    Property Descriptions

  • bool cone true a cone is created, the radius will only apply to one side.

  • float height The height of the cylinder.

  • Material material The material used to render the cylinder.

  • float radius The radius of the cylinder.

  • int sides The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.

  • bool smooth_faces true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.