CSGCylinder
Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < CullInstance < Spatial < Node < Object A CSG Cylinder shape.
Description
This node allows you to create a cylinder (or cone) for use with the CSG system. Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials
- Prototyping levels with CSG
Properties
Property Descriptions
- bool cone
truea cone is created, the radius will only apply to one side.
- float height The height of the cylinder.
- Material material The material used to render the cylinder.
- float radius The radius of the cylinder.
- int sides The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
- bool smooth_faces
truethe normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. Iffalsethe cylinder will have a flat shaded look.
