- GLTFState
- Description
- Properties
- Methods
- Property Descriptions
- - Array buffers
- - PoolByteArray glb_data
- - Dictionary json
- - int major_version
- - int minor_version
- - Array root_nodes
- - String scene_name
- Method Descriptions
- - AnimationPlayer get_animation_player ( int idx )
- - int get_animation_players_count ( int idx )
- - Array get_animations ( )
- - Array get_buffer_views ( )
- - Array get_cameras ( )
- - Array get_images ( )
- - Array get_lights ( )
- - Array get_materials ( )
- - Array get_meshes ( )
- - Array get_nodes ( )
- - Node get_scene_node ( int idx )
- - Dictionary get_skeleton_to_node ( )
- - Array get_skeletons ( )
- - Array get_skins ( )
- - Array get_textures ( )
- - Array get_unique_animation_names ( )
- - Array get_unique_names ( )
- - set_accessors ( Array accessors )
- - set_animations ( Array animations )
- - set_buffer_views ( Array buffer_views )
- - set_cameras ( Array cameras )
- - set_images ( Array images )
- - set_lights ( Array lights )
- - set_materials ( Array materials )
- - set_meshes ( Array meshes )
- - set_nodes ( Array nodes )
- - set_skeleton_to_node ( Dictionary skeleton_to_node )
- - set_skeletons ( Array skeletons )
- - set_skins ( Array skins )
- - set_textures ( Array textures )
- - set_unique_animation_names ( Array unique_animation_names )
GLTFState
Inherits: Resource < Reference < Object
Description
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFState within a script will cause an error in an exported project.
Properties
Methods
Property Descriptions
- Array buffers
- PoolByteArray glb_data
- Dictionary json
- int major_version
- int minor_version
- Array root_nodes
- String scene_name
- AnimationPlayer get_animation_player ( int idx )
- int get_animation_players_count ( int idx )
- Array get_animations ( )
- Array get_buffer_views ( )
- Array get_cameras ( )
- Array get_images ( )
- Array get_lights ( )
- Array get_materials ( )
- Array get_meshes ( )
- Array get_nodes ( )
- Node get_scene_node ( int idx )
- Dictionary get_skeleton_to_node ( )
- Array get_skeletons ( )
- Array get_skins ( )
- Array get_textures ( )
- Array get_unique_animation_names ( )
- Array get_unique_names ( )
- set_accessors ( Array accessors )
- set_animations ( Array animations )
- set_buffer_views ( Array buffer_views )
- set_cameras ( Array cameras )
- set_images ( Array images )
- set_lights ( Array lights )
- set_materials ( Array materials )
- set_meshes ( Array meshes )
- set_nodes ( Array nodes )
- set_skeleton_to_node ( Dictionary skeleton_to_node )
- set_skeletons ( Array skeletons )
- set_skins ( Array skins )
- set_textures ( Array textures )
- set_unique_animation_names ( Array unique_animation_names )
- set_unique_names ( Array unique_names )
