GLTFState

Inherits: Resource < Reference < Object

Description

Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFState within a script will cause an error in an exported project.

Properties

Methods

Property Descriptions

- Array buffers

- PoolByteArray glb_data

- Dictionary json

- int major_version

- int minor_version

- Array root_nodes

- String scene_name

  • bool use_named_skin_binds

    Method Descriptions

  • Array get_accessors ( )

- AnimationPlayer get_animation_player ( int idx )

- int get_animation_players_count ( int idx )

- Array get_animations ( )

- Array get_buffer_views ( )

- Array get_cameras ( )

- Array get_images ( )

- Array get_lights ( )

- Array get_materials ( )

- Array get_meshes ( )

- Array get_nodes ( )

- Node get_scene_node ( int idx )

- Dictionary get_skeleton_to_node ( )

- Array get_skeletons ( )

- Array get_skins ( )

- Array get_textures ( )

- Array get_unique_animation_names ( )

- Array get_unique_names ( )

- set_accessors ( Array accessors )

- set_animations ( Array animations )

- set_buffer_views ( Array buffer_views )

- set_cameras ( Array cameras )

- set_images ( Array images )

- set_lights ( Array lights )

- set_materials ( Array materials )

- set_meshes ( Array meshes )

- set_nodes ( Array nodes )

- set_skeleton_to_node ( Dictionary skeleton_to_node )

- set_skeletons ( Array skeletons )

- set_skins ( Array skins )

- set_textures ( Array textures )

- set_unique_animation_names ( Array unique_animation_names )

  • set_unique_names ( Array unique_names )