CollisionObject
Inherits: Spatial < Node < Object Inherited By: Area, PhysicsBody Base node for collision objects.
Description
Shapes. Each shape must be assigned to a shape owner. The CollisionObject can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the shape_owner_* methods.
Properties
Methods
Signals
- input_event ( Node camera, InputEvent event, Vector3 position, Vector3 normal, int shape_idx )
InputEvent.
positionis the location in world space of the mouse pointer on the surface of the shape with indexshape_idxandnormalis the normal vector of the surface at that point.
- mouse_entered ( ) Emitted when the mouse pointer enters any of this object’s shapes.
- mouse_exited ( )
Emitted when the mouse pointer exits all this object’s shapes.
Property Descriptions
- int collision_layer collision_mask. Note: A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See Collision layers and masks in the documentation for more information.
- int collision_mask collision_layer. Note: A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See Collision layers and masks in the documentation for more information.
- bool input_capture_on_drag
true, theCollisionObjectwill continue to receive input events as the mouse is dragged across its shapes.
- bool input_ray_pickable
true, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one collision_layer bit to be set.Method Descriptions
- _input_event ( Object camera, InputEvent event, Vector3 position, Vector3 normal, int shape_idx ) virtual
InputEvents.
positionis the location in world space of the mouse pointer on the surface of the shape with indexshape_idxandnormalis the normal vector of the surface at that point. Connect to the input_event signal to easily pick up these events.
- int create_shape_owner ( Object owner )
owner_idof the new owner for future reference.
- bool get_collision_layer_bit ( int bit ) const
bitof the collision_layer is set.
- bool get_collision_mask_bit ( int bit ) const
bitof the collision_mask is set.
- RID get_rid ( ) const RID.
- Array get_shape_owners ( )
Array of
owner_ididentifiers. You can use these ids in other methods that takeowner_idas an argument.
- bool is_shape_owner_disabled ( int owner_id ) const
true, the shape owner and its shapes are disabled.
- remove_shape_owner ( int owner_id ) Removes the given shape owner.
- set_collision_layer_bit ( int bit, bool value )
valueistrue, sets the specifiedbitin the the collision_layer.valueisfalse, clears the specifiedbitin the the collision_layer.
- set_collision_mask_bit ( int bit, bool value )
valueistrue, sets the specifiedbitin the the collision_mask.valueisfalse, clears the specifiedbitin the the collision_mask.
- int shape_find_owner ( int shape_index ) const
owner_idof the given shape.
- shape_owner_add_shape ( int owner_id, Shape shape ) Shape to the shape owner.
- shape_owner_clear_shapes ( int owner_id ) Removes all shapes from the shape owner.
- Object shape_owner_get_owner ( int owner_id ) const Returns the parent object of the given shape owner.
- Shape shape_owner_get_shape ( int owner_id, int shape_id ) const Shape with the given id from the given shape owner.
- int shape_owner_get_shape_count ( int owner_id ) const Returns the number of shapes the given shape owner contains.
- int shape_owner_get_shape_index ( int owner_id, int shape_id ) const Shape with the given id from the given shape owner.
- Transform shape_owner_get_transform ( int owner_id ) const Transform.
- shape_owner_remove_shape ( int owner_id, int shape_id ) Removes a shape from the given shape owner.
- shape_owner_set_disabled ( int owner_id, bool disabled )
true, disables the given shape owner.
- shape_owner_set_transform ( int owner_id, Transform transform ) Transform of the given shape owner.
