PrimitiveMesh
Inherits: Mesh < Resource < Reference < Object Inherited By: CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PointMesh, PrismMesh, QuadMesh, SphereMesh, TextMesh Material to a primitive mesh.
Description
Material to a primitive mesh. Examples include CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PrismMesh, QuadMesh, and SphereMesh.
Properties
Methods
Property Descriptions
- AABB custom_aabb AABB with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
- bool flip_faces If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. SpatialMaterial.CULL_BACK in SpatialMaterial.params_cull_mode.
- Material material
Material of the primitive mesh.
Method Descriptions
- Array get_mesh_arrays ( ) const
Mesh. The result can be passed to ArrayMesh.add_surface_from_arrays to create a new surface. For example:
var c := CylinderMesh.new()var arr_mesh := ArrayMesh.new()arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())
