RayShape2D

Inherits: Shape2D < Resource < Reference < Object Ray shape for 2D collisions.

Description

Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It’s often useful for characters.

Properties

Property Descriptions

  • float length The ray’s length.

  • bool slips_on_slope true, allow the shape to return the correct normal.