GodotSharp

Inherits: Object Bridge between Godot and the Mono runtime (Mono-enabled builds only).

Description

This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds. CSharpScript.

Methods

Method Descriptions

  • attach_thread ( ) Attaches the current thread to the Mono runtime.

  • detach_thread ( ) Detaches the current thread from the Mono runtime.

  • int get_domain_id ( ) Returns the current MonoDomain ID. Note: The Mono runtime must be initialized for this method to work (use is_runtime_initialized to check). If the Mono runtime isn’t initialized at the time this method is called, the engine will crash.

  • int get_scripts_domain_id ( ) get_domain_id, unless the scripts domain isn’t loaded. Note: The Mono runtime must be initialized for this method to work (use is_runtime_initialized to check). If the Mono runtime isn’t initialized at the time this method is called, the engine will crash.

  • bool is_domain_finalizing_for_unload ( int domain_id ) true if the domain is being finalized, false otherwise.

  • bool is_runtime_initialized ( ) true if the Mono runtime is initialized, false otherwise.

  • bool is_runtime_shutting_down ( ) true if the Mono runtime is shutting down, false otherwise.

  • bool is_scripts_domain_loaded ( ) true if the scripts domain is loaded, false otherwise.